v0.9.2a: mobs now awaken if they receive debuffs

This commit is contained in:
Evan Debenham 2021-03-05 18:37:05 -05:00
parent 5b8293db53
commit ea7e58bd2d

View File

@ -828,6 +828,14 @@ public abstract class Mob extends Char {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
//debuffs cause mobs to wake as well
for (Buff b : buffs()){
if (b.type == Buff.buffType.NEGATIVE){
awaken(enemyInFOV);
return true;
}
}
if (enemyInFOV) {
float enemyStealth = enemy.stealth();
@ -839,11 +847,29 @@ public abstract class Mob extends Char {
}
if (Random.Float( distance( enemy ) + enemyStealth ) < 1) {
enemySeen = true;
awaken(enemyInFOV);
return true;
}
}
enemySeen = false;
spend( TICK );
return true;
}
protected void awaken( boolean enemyInFOV ){
if (enemyInFOV) {
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
} else {
notice();
state = WANDERING;
target = Dungeon.level.randomDestination( Mob.this );
}
if (alignment == Alignment.ENEMY && Dungeon.isChallenged(Challenges.SWARM_INTELLIGENCE)) {
for (Mob mob : Dungeon.level.mobs) {
@ -854,17 +880,7 @@ public abstract class Mob extends Char {
}
}
}
spend(TIME_TO_WAKE_UP);
return true;
}
}
enemySeen = false;
spend( TICK );
return true;
}
}