v0.9.2a: mobs now awaken if they receive debuffs
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@ -828,6 +828,14 @@ public abstract class Mob extends Char {
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@Override
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public boolean act( boolean enemyInFOV, boolean justAlerted ) {
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//debuffs cause mobs to wake as well
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for (Buff b : buffs()){
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if (b.type == Buff.buffType.NEGATIVE){
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awaken(enemyInFOV);
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return true;
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}
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}
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if (enemyInFOV) {
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float enemyStealth = enemy.stealth();
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@ -839,23 +847,7 @@ public abstract class Mob extends Char {
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}
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if (Random.Float( distance( enemy ) + enemyStealth ) < 1) {
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enemySeen = true;
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notice();
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state = HUNTING;
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target = enemy.pos;
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if (alignment == Alignment.ENEMY && Dungeon.isChallenged(Challenges.SWARM_INTELLIGENCE)) {
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for (Mob mob : Dungeon.level.mobs) {
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if (mob.paralysed <= 0
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&& Dungeon.level.distance(pos, mob.pos) <= 8
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&& mob.state != mob.HUNTING) {
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mob.beckon(target);
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}
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}
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}
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spend(TIME_TO_WAKE_UP);
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awaken(enemyInFOV);
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return true;
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}
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@ -866,6 +858,30 @@ public abstract class Mob extends Char {
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return true;
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}
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protected void awaken( boolean enemyInFOV ){
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if (enemyInFOV) {
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enemySeen = true;
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notice();
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state = HUNTING;
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target = enemy.pos;
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} else {
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notice();
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state = WANDERING;
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target = Dungeon.level.randomDestination( Mob.this );
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}
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if (alignment == Alignment.ENEMY && Dungeon.isChallenged(Challenges.SWARM_INTELLIGENCE)) {
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for (Mob mob : Dungeon.level.mobs) {
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if (mob.paralysed <= 0
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&& Dungeon.level.distance(pos, mob.pos) <= 8
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&& mob.state != mob.HUNTING) {
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mob.beckon(target);
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}
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}
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}
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spend(TIME_TO_WAKE_UP);
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}
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}
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protected class Wandering implements AiState {
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