v1.0.1: fixed body replacement being vulnerable to AI state debuffs

This commit is contained in:
Evan Debenham 2021-08-20 20:23:12 -04:00
parent b2d113c53a
commit ea16725742

View File

@ -25,10 +25,14 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Sleep;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
@ -158,6 +162,13 @@ public class SmokeBomb extends ArmorAbility {
3*Dungeon.hero.pointsInTalent(Talent.BODY_REPLACEMENT));
}
{
immunities.add( Terror.class );
immunities.add( Amok.class );
immunities.add( Charm.class );
immunities.add( Sleep.class );
}
}
public static class NinjaLogSprite extends MobSprite {