v0.7.0: scrolls of passage now return the hero to a level's entrance
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@ -363,7 +363,7 @@ public class Dungeon {
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public static void switchLevel( final Level level, int pos ) {
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public static void switchLevel( final Level level, int pos ) {
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if (pos < 0 || pos >= level.length()){
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if (pos < 0 || pos >= level.length()){
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pos = level.exit;
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pos = level.entrance;
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}
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}
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PathFinder.setMapSize(level.width(), level.height());
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PathFinder.setMapSize(level.width(), level.height());
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