From e93facb91a091c0d0d0ce3faff585842eca6613c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 17 Aug 2015 03:41:14 -0400 Subject: [PATCH] v0.3.1: fall damage is now a bit more dependant on current HP --- .../shatteredpixeldungeon/levels/features/Chasm.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java index 768241f74..3395d4c83 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java @@ -102,7 +102,7 @@ public class Chasm { Camera.main.shake( 4, 0.2f ); Buff.prolong( hero, Cripple.class, Cripple.DURATION ); - hero.damage( Random.IntRange( hero.HT / 3, hero.HT / 2 ), new Hero.Doom() { + hero.damage( Random.IntRange( hero.HP / 2, hero.HT / 2 ), new Hero.Doom() { @Override public void onDeath() { Badges.validateDeathFromFalling();