v1.2.0: fixed cases where inv pane wouldn't work for item selecting
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18d4005c55
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@ -28,7 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.watabou.input.ControllerHandler;
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import com.watabou.input.ControllerHandler;
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import com.watabou.input.GameAction;
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import com.watabou.input.GameAction;
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@ -145,7 +144,7 @@ public class CellSelector extends ScrollArea {
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}
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}
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public void select( int cell, int button ) {
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public void select( int cell, int button ) {
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if (enabled && Dungeon.hero.ready && !GameScene.InterfaceBlockingHero()
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if (enabled && Dungeon.hero.ready && !GameScene.interfaceBlockingHero()
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&& listener != null && cell != -1) {
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&& listener != null && cell != -1) {
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switch (button){
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switch (button){
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@ -1110,7 +1110,7 @@ public class GameScene extends PixelScene {
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}
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}
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}
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}
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public static boolean InterfaceBlockingHero(){
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public static boolean interfaceBlockingHero(){
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if (scene == null) return false;
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if (scene == null) return false;
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for (Gizmo g : scene.members){
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for (Gizmo g : scene.members){
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@ -1227,7 +1227,8 @@ public class GameScene extends PixelScene {
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cancelCellSelector();
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cancelCellSelector();
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if (scene != null) {
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if (scene != null) {
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if (scene.inventory != null && scene.inventory.visible){
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//TODO can the inventory pane work in these cases? bad to fallback to mobile window
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if (scene.inventory != null && scene.inventory.visible && !interfaceBlockingHero()){
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scene.inventory.setSelector(listener);
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scene.inventory.setSelector(listener);
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return null;
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return null;
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} else {
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} else {
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@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.ScrollHolder;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.VelvetPouch;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.VelvetPouch;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@ -374,7 +375,12 @@ public class WndBag extends WndTabbed {
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@Override
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@Override
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protected void onClick( Tab tab ) {
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protected void onClick( Tab tab ) {
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hide();
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hide();
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Game.scene().addToFront(new WndBag(((BagTab) tab).bag, selector));
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Window w = new WndBag(((BagTab) tab).bag, selector);
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if (Game.scene() instanceof GameScene){
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GameScene.show(w);
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} else {
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Game.scene().addToFront(w);
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}
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}
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}
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@Override
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@Override
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