v0.4.1a: fixed some evil eye bugs (I think)
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@ -106,7 +106,13 @@ public class Eye extends Mob {
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beamCooldown--;
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return super.act();
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}
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@Override
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protected Char chooseEnemy() {
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if (beamCharged) return enemy;
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return super.chooseEnemy();
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}
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@Override
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protected boolean doAttack( Char enemy ) {
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