v0.5.0: fixed item throw vfx going where items are aimed, not where they land

This commit is contained in:
Evan Debenham 2017-01-06 14:04:34 -05:00
parent 78fae52786
commit e808b3e2ae

View File

@ -516,7 +516,7 @@ public class Item implements Bundlable {
} else { } else {
((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)). ((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)).
reset(user.sprite, reset(user.sprite,
dst, cell,
this, this,
new Callback() { new Callback() {
@Override @Override