v1.1.0: fixed inconsistent magical infusion logic between weapons and armor, and added a bit of clarity text to magical infusion's description
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@ -1046,7 +1046,7 @@ items.spells.spell.no_magic=You can't cast spells while magic immune.
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items.spells.magicalinfusion.name=magical infusion
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items.spells.magicalinfusion.name=magical infusion
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items.spells.magicalinfusion.inv_title=Infuse an item
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items.spells.magicalinfusion.inv_title=Infuse an item
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items.spells.magicalinfusion.infuse=Your %s is infused with arcane energy!
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items.spells.magicalinfusion.infuse=Your %s is infused with arcane energy!
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items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal, it will never erase an enchantment on a weapon or a glyph on armor.
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items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
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items.spells.magicalporter.name=magical porter
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items.spells.magicalporter.name=magical porter
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items.spells.magicalporter.inv_title=Port an item
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items.spells.magicalporter.inv_title=Port an item
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@ -56,6 +56,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Stone;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Swiftness;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Swiftness;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Thorns;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Thorns;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Viscosity;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Viscosity;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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@ -394,11 +395,17 @@ public class Armor extends EquipableItem {
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public Item upgrade( boolean inscribe ) {
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public Item upgrade( boolean inscribe ) {
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if (inscribe && (glyph == null || glyph.curse())){
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if (inscribe){
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if (glyph == null){
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inscribe( Glyph.random() );
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inscribe( Glyph.random() );
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} else if (!inscribe && level() >= 4 && Random.Float(10) < Math.pow(2, level()-4)){
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}
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} else {
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if (hasCurseGlyph()){
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if (Random.Int(3) == 0) inscribe(null);
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} else if (level() >= 4 && Random.Float(10) < Math.pow(2, level()-4)){
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inscribe(null);
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inscribe(null);
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}
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}
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}
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cursed = false;
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cursed = false;
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