v0.7.5a: added some info text when Tengu attacks an invisible hero
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@ -53,6 +53,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bombs.Bomb;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.NewPrisonBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.NewPrisonBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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@ -349,6 +350,10 @@ public class NewTengu extends Mob {
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if (!yelledCoward) {
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if (!yelledCoward) {
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yell(Messages.get(NewTengu.class, "coward"));
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yell(Messages.get(NewTengu.class, "coward"));
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yelledCoward = true;
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yelledCoward = true;
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//TODO translate
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if (Messages.lang() == Languages.ENGLISH){
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GLog.i("(Tengu can still attack if you are invisible, but his accuracy is reduced.)");
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}
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}
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}
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enemyInFOV = true;
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enemyInFOV = true;
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}
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}
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