v0.2.2b: final commit
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="14"
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android:versionCode="15"
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android:versionName="0.2.2a"
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android:versionName="0.2.2b"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -35,7 +35,10 @@ public class WelcomeScene extends PixelScene {
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private static final String TXT_SameVer =
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private static final String TXT_SameVer =
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"v0.2.2a addresses an issue players were having when they tried to start a new game, " +
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"v0.2.2a addresses an issue players were having when they tried to start a new game, " +
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"corrects a few small inconsistencies with challenges, and makes a few small improvements to " +
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"corrects a few small inconsistencies with challenges, and makes a few small improvements to " +
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"level generation.\n\nHappy Dungeoneering!";
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"level generation.\n\n" +
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"v0.2.2b addresses issues players were having on runs with challenges enabled " +
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"and fixes a variety of other smaller bugs as well.\n\n" +
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"Happy Dungeoneering!";
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private static final String TXT_Future =
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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