v0.4.1a: more bugfixes for evil eyes
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@ -109,7 +109,7 @@ public class Eye extends Mob {
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@Override
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@Override
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protected Char chooseEnemy() {
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protected Char chooseEnemy() {
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if (beamCharged) return enemy;
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if (beamCharged && enemy != null) return enemy;
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return super.chooseEnemy();
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return super.chooseEnemy();
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}
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}
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@ -241,7 +241,7 @@ public class Eye extends Mob {
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@Override
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@Override
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public boolean act(boolean enemyInFOV, boolean justAlerted) {
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public boolean act(boolean enemyInFOV, boolean justAlerted) {
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//always attack if the beam is charged, no exceptions
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//always attack if the beam is charged, no exceptions
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if (beamCharged)
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if (beamCharged && enemy != null)
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enemyInFOV = true;
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enemyInFOV = true;
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return super.act(enemyInFOV, justAlerted);
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return super.act(enemyInFOV, justAlerted);
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}
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}
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