diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
index 99df99f7a..a95a2bd4c 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
@@ -58,6 +58,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
 import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiMagic;
 import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Flow;
 import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Obfuscation;
+import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Stone;
 import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Swiftness;
 import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Viscosity;
 import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
@@ -1084,9 +1085,18 @@ public class Hero extends Char {
 
 		if (step != -1) {
 
+			int moveTime = 1;
+			if (belongings.armor != null && belongings.armor.hasGlyph(Stone.class) &&
+							(Dungeon.level.map[pos] == Terrain.DOOR
+							|| Dungeon.level.map[pos] == Terrain.OPEN_DOOR
+							|| Dungeon.level.map[step] == Terrain.DOOR
+							|| Dungeon.level.map[step] == Terrain.OPEN_DOOR )){
+				moveTime *= 2;
+			}
 			sprite.move(pos, step);
 			move(step);
-			spend( 1 / speed() );
+
+			spend( moveTime / speed() );
 			
 			return true;
 
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java
index 6f28e1c5c..f9d7f58e1 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java
@@ -30,15 +30,10 @@ public class Stone extends Armor.Glyph {
 
 	@Override
 	public int proc(Armor armor, Char attacker, Char defender, int damage) {
-		//no proc effect, see armor.DrMin
+		//no proc effect, see armor.DrMin and the end of hero.getCloser
 		return damage;
 	}
 
-	@Override
-	public float tierSTRAdjust() {
-		return 1.5f;
-	}
-
 	@Override
 	public ItemSprite.Glowing glowing() {
 		return GREY;
diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties
index bdd004ed9..8935e3238 100644
--- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties
+++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties
@@ -48,7 +48,7 @@ items.armor.glyphs.repulsion.name=%s of repulsion
 items.armor.glyphs.repulsion.desc=This glyph rebounds force against attackers, sending them flying back.
 
 items.armor.glyphs.stone.name=%s of stone
-items.armor.glyphs.stone.desc=This glyph increases both the weight and defensive strength of armor it is attached to.
+items.armor.glyphs.stone.desc=This glyph surrounds the armor with weightless magical stone that improves defense, but makes it difficult to fit through doorways.
 
 items.armor.glyphs.swiftness.name=%s of swiftness
 items.armor.glyphs.swiftness.desc=This glyph alters the nature of armor, reducing weight and increasing evasion and speed, at the cost of defense.