v1.2.0: renamed crystal door room to crystal choice room
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@ -33,7 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRo
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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public class CrystalDoorChoiceRoom extends SpecialRoom {
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public class CrystalChoiceRoom extends SpecialRoom {
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@Override
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public int minWidth() { return 7; }
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@ -92,7 +92,7 @@ public abstract class SpecialRoom extends Room {
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//only one special that uses crystal keys per floor
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private static final ArrayList<Class<? extends SpecialRoom>> CRYSTAL_KEY_SPECIALS = new ArrayList<>( Arrays.asList(
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PitRoom.class, CrystalVaultRoom.class, CrystalDoorChoiceRoom.class
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PitRoom.class, CrystalVaultRoom.class, CrystalChoiceRoom.class
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) );
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public static ArrayList<Class<? extends Room>> runSpecials = new ArrayList<>();
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