v0.9.3: polish pass on rogue abilities

This commit is contained in:
Evan Debenham 2021-05-20 23:39:56 -04:00
parent 3fa4811d24
commit e46d7898c3
3 changed files with 7 additions and 4 deletions

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@ -370,14 +370,16 @@ actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can t
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=You can only jump to an empty location in your field of view
actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=TODO
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=TODO
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=TODO\n\nTurns left: %s.
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO

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@ -273,5 +273,6 @@ public class Assets {
public static final String PYLON = "sprites/pylon.png";
public static final String DM200 = "sprites/dm200.png";
public static final String LOTUS = "sprites/lotus.png";
public static final String NINJA_LOG= "sprites/ninja_log.png";
}
}

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@ -159,7 +159,7 @@ public class SmokeBomb extends ArmorAbility {
public NinjaLogSprite(){
super();
texture("sprites/ninja_log.png");
texture( Assets.Sprites.NINJA_LOG );
TextureFilm frames = new TextureFilm( texture, 11, 12 );