v0.6.3: corrected the item sprite sheet value for wand of corrosion

This commit is contained in:
Evan Debenham 2018-02-02 00:04:38 -05:00 committed by Evan Debenham
parent 859d958b56
commit e2ad549f7d
2 changed files with 2 additions and 2 deletions

View File

@ -45,7 +45,7 @@ import com.watabou.utils.Random;
public class WandOfCorrosion extends Wand { public class WandOfCorrosion extends Wand {
{ {
image = ItemSpriteSheet.WAND_VENOM; image = ItemSpriteSheet.WAND_CORROSION;
collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN; collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;
} }

View File

@ -291,7 +291,7 @@ public class ItemSpriteSheet {
public static final int WAND_LIGHTNING = WANDS+3; public static final int WAND_LIGHTNING = WANDS+3;
public static final int WAND_DISINTEGRATION = WANDS+4; public static final int WAND_DISINTEGRATION = WANDS+4;
public static final int WAND_PRISMATIC_LIGHT= WANDS+5; public static final int WAND_PRISMATIC_LIGHT= WANDS+5;
public static final int WAND_VENOM = WANDS+6; public static final int WAND_CORROSION = WANDS+6;
public static final int WAND_LIVING_EARTH = WANDS+7; public static final int WAND_LIVING_EARTH = WANDS+7;
public static final int WAND_BLAST_WAVE = WANDS+8; public static final int WAND_BLAST_WAVE = WANDS+8;
public static final int WAND_CORRUPTION = WANDS+9; public static final int WAND_CORRUPTION = WANDS+9;