v0.6.3: corrected the item sprite sheet value for wand of corrosion
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@ -45,7 +45,7 @@ import com.watabou.utils.Random;
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public class WandOfCorrosion extends Wand {
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public class WandOfCorrosion extends Wand {
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{
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{
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image = ItemSpriteSheet.WAND_VENOM;
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image = ItemSpriteSheet.WAND_CORROSION;
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collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;
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collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;
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}
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}
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@ -291,7 +291,7 @@ public class ItemSpriteSheet {
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public static final int WAND_LIGHTNING = WANDS+3;
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public static final int WAND_LIGHTNING = WANDS+3;
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public static final int WAND_DISINTEGRATION = WANDS+4;
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public static final int WAND_DISINTEGRATION = WANDS+4;
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public static final int WAND_PRISMATIC_LIGHT= WANDS+5;
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public static final int WAND_PRISMATIC_LIGHT= WANDS+5;
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public static final int WAND_VENOM = WANDS+6;
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public static final int WAND_CORROSION = WANDS+6;
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public static final int WAND_LIVING_EARTH = WANDS+7;
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public static final int WAND_LIVING_EARTH = WANDS+7;
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public static final int WAND_BLAST_WAVE = WANDS+8;
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public static final int WAND_BLAST_WAVE = WANDS+8;
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public static final int WAND_CORRUPTION = WANDS+9;
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public static final int WAND_CORRUPTION = WANDS+9;
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