v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs

This commit is contained in:
Evan Debenham 2015-11-06 18:45:41 -05:00 committed by Evan Debenham
parent b5176de721
commit e2a57a0e31
14 changed files with 90 additions and 82 deletions

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@ -23,7 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Bones;
@ -307,7 +307,9 @@ public class CavesBossLevel extends Level {
}
@Override
public void addVisuals( Scene scene ) {
CavesLevel.addVisuals( this, scene );
public Group addVisuals() {
super.addVisuals();
CavesLevel.addCavesVisuals(this, visuals);
return visuals;
}
}

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@ -23,7 +23,6 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Scene;
import com.watabou.noosa.particles.PixelParticle;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -236,15 +235,16 @@ public class CavesLevel extends RegularLevel {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
addVisuals( this, scene );
public Group addVisuals() {
super.addVisuals();
addCavesVisuals( this, visuals );
return visuals;
}
public static void addVisuals( Level level, Scene scene ) {
public static void addCavesVisuals( Level level, Group group ) {
for (int i=0; i < LENGTH; i++) {
if (level.map[i] == Terrain.WALL_DECO) {
scene.add( new Vein( i ) );
group.add( new Vein( i ) );
}
}
}

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@ -20,7 +20,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.noosa.tweeners.AlphaTweener;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Bones;
@ -264,7 +264,9 @@ public class CityBossLevel extends Level {
}
@Override
public void addVisuals( Scene scene ) {
CityLevel.addVisuals( this, scene );
public Group addVisuals( ) {
super.addVisuals();
CityLevel.addCityVisuals(this, visuals);
return visuals;
}
}

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@ -21,7 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -142,15 +142,16 @@ public class CityLevel extends RegularLevel {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
addVisuals( this, scene );
public Group addVisuals() {
super.addVisuals();
addCityVisuals( this, visuals );
return visuals;
}
public static void addVisuals( Level level, Scene scene ) {
public static void addCityVisuals( Level level, Group group ) {
for (int i=0; i < LENGTH; i++) {
if (level.map[i] == Terrain.WALL_DECO) {
scene.add( new Smoke( i ) );
group.add( new Smoke( i ) );
}
}
}

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@ -20,7 +20,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Bones;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -255,7 +255,9 @@ public class HallsBossLevel extends Level {
}
@Override
public void addVisuals( Scene scene ) {
HallsLevel.addVisuals( this, scene );
public Group addVisuals () {
super.addVisuals();
HallsLevel.addHallsVisuals( this, visuals );
return visuals;
}
}

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@ -27,7 +27,6 @@ import android.opengl.GLES20;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Scene;
import com.watabou.noosa.particles.PixelParticle;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -150,15 +149,16 @@ public class HallsLevel extends RegularLevel {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
addVisuals( this, scene );
public Group addVisuals() {
super.addVisuals();
addHallsVisuals( this, visuals );
return visuals;
}
public static void addVisuals( Level level, Scene scene ) {
public static void addHallsVisuals( Level level, Group group ) {
for (int i=0; i < LENGTH; i++) {
if (level.map[i] == 63) {
scene.add( new Stream( i ) );
if (level.map[i] == Terrain.WATER) {
group.add( new Stream( i ) );
}
}
}

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@ -23,7 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
import java.util.Arrays;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
@ -169,9 +169,10 @@ public class LastLevel extends Level {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
HallsLevel.addVisuals( this, scene );
public Group addVisuals () {
super.addVisuals();
HallsLevel.addHallsVisuals(this, visuals);
return visuals;
}
@Override

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@ -27,7 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.utils.Graph;
import com.watabou.utils.Random;
@ -219,8 +219,9 @@ public class LastShopLevel extends RegularLevel {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
CityLevel.addVisuals( this, scene );
public Group addVisuals( ) {
super.addVisuals();
CityLevel.addCityVisuals(this, visuals);
return visuals;
}
}

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@ -75,7 +75,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Game;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
@ -163,6 +163,8 @@ public abstract class Level implements Bundlable {
protected ArrayList<Item> itemsToSpawn = new ArrayList<>();
protected Group visuals = new Group();
public int color1 = 0x004400;
public int color2 = 0x88CC44;
@ -485,15 +487,17 @@ public abstract class Level implements Bundlable {
}
}
public void addVisuals( Scene scene ) {
public Group addVisuals() {
visuals.clear();
for (int i=0; i < LENGTH; i++) {
if (pit[i]) {
scene.add( new WindParticle.Wind( i ) );
visuals.add( new WindParticle.Wind( i ) );
if (i >= WIDTH && water[i-WIDTH]) {
scene.add( new FlowParticle.Flow( i - WIDTH ) );
visuals.add( new FlowParticle.Flow( i - WIDTH ) );
}
}
}
return visuals;
}
public int nMobs() {

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@ -35,7 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
@ -64,9 +64,6 @@ public class PrisonBossLevel extends Level {
//keep track of that need to be removed as the level is changed. We dump 'em back into the level at the end.
private ArrayList<Item> storedItems = new ArrayList<>();
//we keep track of torches so we can kill them as needed when layouts change.
private ArrayList<PrisonLevel.Torch> torches = new ArrayList<>();
@Override
public String tilesTex() {
return Assets.TILES_PRISON;
@ -242,7 +239,7 @@ public class PrisonBossLevel extends Level {
exit = i;
visited = mapped = new boolean[LENGTH];
addVisuals(ShatteredPixelDungeon.scene());
addVisuals(); //this also resets existing visuals
resetTraps();
Dungeon.observe();
@ -342,21 +339,10 @@ public class PrisonBossLevel extends Level {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals(scene);
//kill old torches before adding new ones
for (PrisonLevel.Torch t : torches.toArray(new PrisonLevel.Torch[torches.size()])){
t.kill();
torches.remove(t);
}
for (int i=0; i < LENGTH; i++) {
if (map[i] == Terrain.WALL_DECO) {
PrisonLevel.Torch t = new PrisonLevel.Torch( i );
torches.add(t);
scene.add( t );
}
}
public Group addVisuals() {
super.addVisuals();
PrisonLevel.addPrisonVisuals(this, visuals);
return visuals;
}
private static final int W = Terrain.WALL;

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@ -21,7 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -156,11 +156,16 @@ public class PrisonLevel extends RegularLevel {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals(scene);
public Group addVisuals() {
super.addVisuals();
addPrisonVisuals(this, visuals);
return visuals;
}
public static void addPrisonVisuals(Level level, Group group){
for (int i=0; i < LENGTH; i++) {
if (map[i] == Terrain.WALL_DECO) {
scene.add( new Torch( i ) );
if (level.map[i] == Terrain.WALL_DECO) {
group.add( new Torch( i ) );
}
}
}

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@ -30,7 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.utils.Bundle;
import com.watabou.utils.Graph;
import com.watabou.utils.Random;
@ -203,11 +203,12 @@ public class SewerBossLevel extends RegularLevel {
}
@Override
public void addVisuals( Scene scene ) {
SewerLevel.addVisuals( this, scene );
public Group addVisuals() {
super.addVisuals();
SewerLevel.addSewerVisuals(this, visuals);
return visuals;
}
@Override
protected void createMobs() {
Mob mob = Bestiary.mob( Dungeon.depth );

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@ -22,7 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.watabou.noosa.Game;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -139,15 +139,16 @@ public class SewerLevel extends RegularLevel {
}
@Override
public void addVisuals( Scene scene ) {
super.addVisuals( scene );
addVisuals( this, scene );
public Group addVisuals() {
super.addVisuals();
addSewerVisuals(this, visuals);
return visuals;
}
public static void addVisuals( Level level, Scene scene ) {
public static void addSewerVisuals( Level level, Group group ) {
for (int i=0; i < LENGTH; i++) {
if (level.map[i] == Terrain.WALL_DECO) {
scene.add( new Sink( i ) );
group.add( new Sink( i ) );
}
}
}

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@ -118,6 +118,7 @@ public class GameScene extends PixelScene {
private Group terrain;
private Group customTiles;
private Group levelVisuals;
private Group ripples;
private Group plants;
private Group traps;
@ -168,12 +169,13 @@ public class GameScene extends PixelScene {
customTiles = new Group();
terrain.add(customTiles);
Dungeon.level.addVisuals(this);
for( CustomTileVisual visual : Dungeon.level.customTiles){
addCustomTile(visual.create());
}
levelVisuals = Dungeon.level.addVisuals();
add(levelVisuals);
traps = new Group();
add(traps);