v0.6.1: changes to the horn of plenty:

- now has 10 levels internally instead of 30
- gains levels more consistently based on food value
- charge speed slightly nerfed
This commit is contained in:
Evan Debenham 2017-06-20 03:08:04 -04:00
parent a68dc6dbc2
commit e21e378b94
9 changed files with 56 additions and 29 deletions

View File

@ -52,16 +52,16 @@ public class HornOfPlenty extends Artifact {
{ {
image = ItemSpriteSheet.ARTIFACT_HORN1; image = ItemSpriteSheet.ARTIFACT_HORN1;
levelCap = 30; levelCap = 10;
charge = 0; charge = 0;
partialCharge = 0; partialCharge = 0;
chargeCap = 10 + visiblyUpgraded(); chargeCap = 10 + level();
defaultAction = AC_EAT; defaultAction = AC_EAT;
} }
private static final float TIME_TO_EAT = 3f; private int storedFoodEnergy = 0;
public static final String AC_EAT = "EAT"; public static final String AC_EAT = "EAT";
public static final String AC_STORE = "STORE"; public static final String AC_STORE = "STORE";
@ -73,7 +73,7 @@ public class HornOfPlenty extends Artifact {
ArrayList<String> actions = super.actions( hero ); ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0) if (isEquipped( hero ) && charge > 0)
actions.add(AC_EAT); actions.add(AC_EAT);
if (isEquipped( hero ) && level() < 30 && !cursed) if (isEquipped( hero ) && level() < levelCap && !cursed)
actions.add(AC_STORE); actions.add(AC_STORE);
return actions; return actions;
} }
@ -121,7 +121,7 @@ public class HornOfPlenty extends Artifact {
Sample.INSTANCE.play(Assets.SND_EAT); Sample.INSTANCE.play(Assets.SND_EAT);
GLog.i( Messages.get(this, "eat") ); GLog.i( Messages.get(this, "eat") );
hero.spend(TIME_TO_EAT); hero.spend(Food.TIME_TO_EAT);
Badges.validateFoodEaten(); Badges.validateFoodEaten();
@ -163,19 +163,58 @@ public class HornOfPlenty extends Artifact {
@Override @Override
public void level(int value) { public void level(int value) {
super.level(value); super.level(value);
chargeCap = 10 + visiblyUpgraded(); chargeCap = 10 + level();
} }
@Override @Override
public Item upgrade() { public Item upgrade() {
super.upgrade(); super.upgrade();
chargeCap = 10 + visiblyUpgraded(); chargeCap = 10 + level();
return this; return this;
} }
public void gainFoodValue( Food food ){
if (level() >= 10) return;
storedFoodEnergy += food.energy;
if (storedFoodEnergy >= Hunger.HUNGRY){
int upgrades = storedFoodEnergy / (int)Hunger.HUNGRY;
upgrades = Math.min(upgrades, 10 - level());
upgrade(upgrades);
storedFoodEnergy -= upgrades * Hunger.HUNGRY;
if (level() == 10){
storedFoodEnergy = 0;
GLog.p( Messages.get(this, "maxlevel") );
} else {
GLog.p( Messages.get(this, "levelup") );
}
} else {
GLog.i( Messages.get(this, "feed") );
}
}
private static final String STORED = "stored";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put( STORED, storedFoodEnergy );
}
@Override @Override
public void restoreFromBundle(Bundle bundle) { public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle); super.restoreFromBundle(bundle);
if (bundle.contains(STORED)){
storedFoodEnergy = bundle.getInt(STORED);
//logic for pre-0.6.1 saves
} else {
//keep partial levels
storedFoodEnergy = (int)(level()%3 * Hunger.HUNGRY/3);
level(level()/3);
}
if (charge >= 15) image = ItemSpriteSheet.ARTIFACT_HORN4; if (charge >= 15) image = ItemSpriteSheet.ARTIFACT_HORN4;
else if (charge >= 10) image = ItemSpriteSheet.ARTIFACT_HORN3; else if (charge >= 10) image = ItemSpriteSheet.ARTIFACT_HORN3;
else if (charge >= 5) image = ItemSpriteSheet.ARTIFACT_HORN2; else if (charge >= 5) image = ItemSpriteSheet.ARTIFACT_HORN2;
@ -186,10 +225,10 @@ public class HornOfPlenty extends Artifact {
public void gainCharge(float levelPortion) { public void gainCharge(float levelPortion) {
if (charge < chargeCap) { if (charge < chargeCap) {
//generates 0.25x max hunger value every hero level, +0.035x max value per horn level //generates 0.2x max hunger value every hero level, +0.1x max value per horn level
//to a max of 1.3x max hunger value per hero level //to a max of 1.2x max hunger value per hero level
//This means that a standard ration will be recovered in ~7.15 hero levels //This means that a standard ration will be recovered in 6.67 hero levels
partialCharge += Hunger.STARVING * levelPortion * (0.25f + (0.035f*level())); partialCharge += Hunger.STARVING * levelPortion * (0.2f + (0.1f*level()));
//charge is in increments of 1/10 max hunger value. //charge is in increments of 1/10 max hunger value.
while (partialCharge >= Hunger.STARVING/10) { while (partialCharge >= Hunger.STARVING/10) {
@ -224,14 +263,9 @@ public class HornOfPlenty extends Artifact {
Hero hero = Dungeon.hero; Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos ); hero.sprite.operate( hero.pos );
hero.busy(); hero.busy();
hero.spend( TIME_TO_EAT ); hero.spend( Food.TIME_TO_EAT );
curItem.upgrade(((Food)item).hornValue); ((HornOfPlenty)curItem).gainFoodValue(((Food)item));
if (curItem.level() >= 30){
curItem.level(30);
GLog.p( Messages.get(HornOfPlenty.class, "maxlevel") );
} else
GLog.p( Messages.get(HornOfPlenty.class, "levelup") );
item.detach(hero.belongings.backpack); item.detach(hero.belongings.backpack);
} }

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@ -59,7 +59,6 @@ public class Blandfruit extends Food {
//only applies when blandfruit is cooked //only applies when blandfruit is cooked
energy = Hunger.STARVING; energy = Hunger.STARVING;
hornValue = 6;
bones = true; bones = true;
} }

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@ -29,7 +29,6 @@ public class ChargrilledMeat extends Food {
{ {
image = ItemSpriteSheet.STEAK; image = ItemSpriteSheet.STEAK;
energy = Hunger.HUNGRY/2f; energy = Hunger.HUNGRY/2f;
hornValue = 1;
} }
@Override @Override

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@ -41,14 +41,12 @@ import java.util.ArrayList;
public class Food extends Item { public class Food extends Item {
private static final float TIME_TO_EAT = 3f; public static final float TIME_TO_EAT = 3f;
public static final String AC_EAT = "EAT"; public static final String AC_EAT = "EAT";
public float energy = Hunger.HUNGRY; public float energy = Hunger.HUNGRY;
public String message = Messages.get(this, "eat_msg"); public String message = Messages.get(this, "eat_msg");
public int hornValue = 3;
{ {
stackable = true; stackable = true;

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@ -44,7 +44,6 @@ public class FrozenCarpaccio extends Food {
{ {
image = ItemSpriteSheet.CARPACCIO; image = ItemSpriteSheet.CARPACCIO;
energy = Hunger.HUNGRY/2f; energy = Hunger.HUNGRY/2f;
hornValue = 1;
} }
@Override @Override

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@ -39,7 +39,6 @@ public class MysteryMeat extends Food {
{ {
image = ItemSpriteSheet.MEAT; image = ItemSpriteSheet.MEAT;
energy = Hunger.HUNGRY/2f; energy = Hunger.HUNGRY/2f;
hornValue = 1;
} }
@Override @Override

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@ -88,7 +88,6 @@ public class Pasty extends Food {
} }
energy = Hunger.STARVING; energy = Hunger.STARVING;
hornValue = 5;
bones = true; bones = true;
} }

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@ -29,7 +29,6 @@ public class SmallRation extends Food {
{ {
image = ItemSpriteSheet.OVERPRICED; image = ItemSpriteSheet.OVERPRICED;
energy = Hunger.HUNGRY/2f; energy = Hunger.HUNGRY/2f;
hornValue = 1;
} }
@Override @Override

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@ -212,6 +212,7 @@ items.artifacts.hornofplenty.full=Your horn is full of food!
items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit. items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit.
items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can! items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can!
items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength! items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength!
items.artifacts.hornofplenty.feed=The horn consumes your food offering.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food over time when equipped. items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food over time when equipped.
items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy. items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy.
items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it. items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it.