v0.8.1: removed 'snd_' prefix from sound assets
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@ -116,53 +116,53 @@ public class Assets {
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}
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}
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public static class Sounds {
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public static class Sounds {
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public static final String CLICK = "sounds/snd_click.mp3";
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public static final String CLICK = "sounds/click.mp3";
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public static final String BADGE = "sounds/snd_badge.mp3";
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public static final String BADGE = "sounds/badge.mp3";
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public static final String GOLD = "sounds/snd_gold.mp3";
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public static final String GOLD = "sounds/gold.mp3";
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public static final String OPEN = "sounds/snd_door_open.mp3";
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public static final String OPEN = "sounds/door_open.mp3";
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public static final String UNLOCK = "sounds/snd_unlock.mp3";
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public static final String UNLOCK = "sounds/unlock.mp3";
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public static final String ITEM = "sounds/snd_item.mp3";
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public static final String ITEM = "sounds/item.mp3";
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public static final String DEWDROP = "sounds/snd_dewdrop.mp3";
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public static final String DEWDROP = "sounds/dewdrop.mp3";
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public static final String HIT = "sounds/snd_hit.mp3";
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public static final String HIT = "sounds/hit.mp3";
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public static final String MISS = "sounds/snd_miss.mp3";
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public static final String MISS = "sounds/miss.mp3";
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public static final String STEP = "sounds/snd_step.mp3";
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public static final String STEP = "sounds/step.mp3";
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public static final String WATER = "sounds/snd_water.mp3";
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public static final String WATER = "sounds/water.mp3";
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public static final String DESCEND = "sounds/snd_descend.mp3";
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public static final String DESCEND = "sounds/descend.mp3";
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public static final String EAT = "sounds/snd_eat.mp3";
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public static final String EAT = "sounds/eat.mp3";
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public static final String READ = "sounds/snd_read.mp3";
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public static final String READ = "sounds/read.mp3";
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public static final String LULLABY = "sounds/snd_lullaby.mp3";
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public static final String LULLABY = "sounds/lullaby.mp3";
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public static final String DRINK = "sounds/snd_drink.mp3";
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public static final String DRINK = "sounds/drink.mp3";
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public static final String SHATTER = "sounds/snd_shatter.mp3";
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public static final String SHATTER = "sounds/shatter.mp3";
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public static final String ZAP = "sounds/snd_zap.mp3";
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public static final String ZAP = "sounds/zap.mp3";
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public static final String LIGHTNING= "sounds/snd_lightning.mp3";
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public static final String LIGHTNING= "sounds/lightning.mp3";
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public static final String LEVELUP = "sounds/snd_levelup.mp3";
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public static final String LEVELUP = "sounds/levelup.mp3";
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public static final String DEATH = "sounds/snd_death.mp3";
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public static final String DEATH = "sounds/death.mp3";
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public static final String CHALLENGE= "sounds/snd_challenge.mp3";
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public static final String CHALLENGE= "sounds/challenge.mp3";
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public static final String CURSED = "sounds/snd_cursed.mp3";
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public static final String CURSED = "sounds/cursed.mp3";
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public static final String TRAP = "sounds/snd_trap.mp3";
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public static final String TRAP = "sounds/trap.mp3";
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public static final String EVOKE = "sounds/snd_evoke.mp3";
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public static final String EVOKE = "sounds/evoke.mp3";
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public static final String TOMB = "sounds/snd_tomb.mp3";
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public static final String TOMB = "sounds/tomb.mp3";
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public static final String ALERT = "sounds/snd_alert.mp3";
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public static final String ALERT = "sounds/alert.mp3";
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public static final String MELD = "sounds/snd_meld.mp3";
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public static final String MELD = "sounds/meld.mp3";
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public static final String BOSS = "sounds/snd_boss.mp3";
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public static final String BOSS = "sounds/boss.mp3";
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public static final String BLAST = "sounds/snd_blast.mp3";
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public static final String BLAST = "sounds/blast.mp3";
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public static final String PLANT = "sounds/snd_plant.mp3";
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public static final String PLANT = "sounds/plant.mp3";
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public static final String RAY = "sounds/snd_ray.mp3";
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public static final String RAY = "sounds/ray.mp3";
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public static final String BEACON = "sounds/snd_beacon.mp3";
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public static final String BEACON = "sounds/beacon.mp3";
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public static final String TELEPORT = "sounds/snd_teleport.mp3";
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public static final String TELEPORT = "sounds/teleport.mp3";
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public static final String CHARMS = "sounds/snd_charms.mp3";
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public static final String CHARMS = "sounds/charms.mp3";
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public static final String MASTERY = "sounds/snd_mastery.mp3";
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public static final String MASTERY = "sounds/mastery.mp3";
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public static final String PUFF = "sounds/snd_puff.mp3";
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public static final String PUFF = "sounds/puff.mp3";
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public static final String ROCKS = "sounds/snd_rocks.mp3";
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public static final String ROCKS = "sounds/rocks.mp3";
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public static final String BURNING = "sounds/snd_burning.mp3";
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public static final String BURNING = "sounds/burning.mp3";
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public static final String FALLING = "sounds/snd_falling.mp3";
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public static final String FALLING = "sounds/falling.mp3";
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public static final String GHOST = "sounds/snd_ghost.mp3";
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public static final String GHOST = "sounds/ghost.mp3";
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public static final String SECRET = "sounds/snd_secret.mp3";
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public static final String SECRET = "sounds/secret.mp3";
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public static final String BONES = "sounds/snd_bones.mp3";
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public static final String BONES = "sounds/bones.mp3";
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public static final String BEE = "sounds/snd_bee.mp3";
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public static final String BEE = "sounds/bee.mp3";
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public static final String DEGRADE = "sounds/snd_degrade.mp3";
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public static final String DEGRADE = "sounds/degrade.mp3";
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public static final String MIMIC = "sounds/snd_mimic.mp3";
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public static final String MIMIC = "sounds/mimic.mp3";
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}
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}
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public static class Sprites {
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public static class Sprites {
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