v0.3.1b: updated some method usage for consistency with the GDX version
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@ -753,13 +753,13 @@ public abstract class Level implements Bundlable {
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}
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public void uproot( int pos ) {
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plants.delete(pos);
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plants.remove(pos);
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}
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public Trap setTrap( Trap trap, int pos ){
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Trap existingTrap = traps.get(pos);
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if (existingTrap != null){
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traps.delete( pos );
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traps.remove( pos );
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if(existingTrap.sprite != null) existingTrap.sprite.kill();
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}
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trap.set( pos );
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@ -52,7 +52,7 @@ public class PitfallTrap extends Trap {
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}
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heap.sprite.kill();
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GameScene.discard(heap);
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Dungeon.level.heaps.delete( pos );
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Dungeon.level.heaps.remove( pos );
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}
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Char ch = Actor.findChar( pos );
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