v0.6.0: refactored connecting rooms
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@ -26,8 +26,8 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ConfusionTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ExplosiveTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FireTrap;
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@ -22,7 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.Point;
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import com.watabou.utils.PointF;
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@ -21,16 +21,14 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.RatKingRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.ShopRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ExitRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.PassageRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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import com.watabou.utils.Rect;
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@ -378,6 +376,7 @@ public class LegacyBuilder extends Builder {
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Room roomShop = null;
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int shopSquare = 0;
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ListIterator<Room> it = rooms.listIterator();
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/*
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while (it.hasNext()) {
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Room r = it.next();
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if (r.getClass().equals(Room.class) && r.connected.size() > 0) {
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@ -387,7 +386,7 @@ public class LegacyBuilder extends Builder {
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shopSquare = r.square();
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}
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}
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}
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}*/
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if (roomShop == null || shopSquare < 54) {
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return null;
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@ -547,7 +546,7 @@ public class LegacyBuilder extends Builder {
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}
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if (Level.pitRoomNeeded && !pitMade) return false;
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*/
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Class<? extends Room> tunnelType = TunnelRoom.class;
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if ((Dungeon.depth > 5 && Dungeon.depth <= 10) ||
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(Dungeon.depth > 15 && Dungeon.depth <= 20)){
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@ -583,7 +582,7 @@ public class LegacyBuilder extends Builder {
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} else {
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return false;
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}
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}
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}*/
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return true;
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}
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@ -22,10 +22,10 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.ShopRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ExitRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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@ -22,10 +22,10 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ExitRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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@ -0,0 +1,49 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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public abstract class ConnectionRoom extends Room {
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@Override
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public int minWidth() { return 3; }
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public int maxWidth() { return 10; }
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@Override
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public int minHeight() { return 3; }
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public int maxHeight() { return 10; }
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@Override
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public int minConnections(int direction) {
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if (direction == ALL) return 2;
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else return 0;
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}
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@Override
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public int maxConnections(int direction) {
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if (direction == ALL) return 16;
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else return 4;
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}
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}
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@ -19,7 +19,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel;
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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@ -29,7 +29,9 @@ import com.watabou.utils.Point;
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import java.util.ArrayList;
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import java.util.Collections;
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public class PassageRoom extends TunnelRoom {
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//tunnels along the room's perimeter
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//FIXME should be refactored, like shop rooms (which use perimiter logic for item placement)
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public class PerimeterRoom extends ConnectionRoom {
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private static int pasWidth;
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private static int pasHeight;
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@ -19,35 +19,15 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel;
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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public class TunnelRoom extends Room {
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@Override
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public int minWidth() { return 3; }
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public int maxWidth() { return 10; }
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@Override
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public int minHeight() { return 3; }
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public int maxHeight() { return 10; }
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@Override
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public int minConnections(int direction) {
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if (direction == ALL) return 2;
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else return 0;
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}
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@Override
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public int maxConnections(int direction) {
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if (direction == ALL) return 16;
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else return 4;
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}
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//tunnels along the rooms center, with straight lines
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public class TunnelRoom extends ConnectionRoom {
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public void paint(Level level) {
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