v0.6.0: refactored connecting rooms

This commit is contained in:
Evan Debenham 2017-04-30 16:19:45 -04:00
parent 8f19112875
commit e0d6f7227a
8 changed files with 65 additions and 35 deletions

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@ -26,8 +26,8 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ConfusionTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ExplosiveTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FireTrap;

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@ -22,7 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
import com.watabou.utils.GameMath;
import com.watabou.utils.Point;
import com.watabou.utils.PointF;

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@ -21,16 +21,14 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.RatKingRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.ShopRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ExitRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.PassageRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
import com.watabou.utils.Graph;
import com.watabou.utils.Random;
import com.watabou.utils.Rect;
@ -378,6 +376,7 @@ public class LegacyBuilder extends Builder {
Room roomShop = null;
int shopSquare = 0;
ListIterator<Room> it = rooms.listIterator();
/*
while (it.hasNext()) {
Room r = it.next();
if (r.getClass().equals(Room.class) && r.connected.size() > 0) {
@ -387,7 +386,7 @@ public class LegacyBuilder extends Builder {
shopSquare = r.square();
}
}
}
}*/
if (roomShop == null || shopSquare < 54) {
return null;
@ -547,7 +546,7 @@ public class LegacyBuilder extends Builder {
}
if (Level.pitRoomNeeded && !pitMade) return false;
*/
Class<? extends Room> tunnelType = TunnelRoom.class;
if ((Dungeon.depth > 5 && Dungeon.depth <= 10) ||
(Dungeon.depth > 15 && Dungeon.depth <= 20)){
@ -583,7 +582,7 @@ public class LegacyBuilder extends Builder {
} else {
return false;
}
}
}*/
return true;
}

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@ -22,10 +22,10 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.ShopRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ExitRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
import com.watabou.utils.Random;
import java.util.ArrayList;

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@ -22,10 +22,10 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.TunnelRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ExitRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
import com.watabou.utils.Random;
import java.util.ArrayList;

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@ -0,0 +1,49 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
public abstract class ConnectionRoom extends Room {
@Override
public int minWidth() { return 3; }
public int maxWidth() { return 10; }
@Override
public int minHeight() { return 3; }
public int maxHeight() { return 10; }
@Override
public int minConnections(int direction) {
if (direction == ALL) return 2;
else return 0;
}
@Override
public int maxConnections(int direction) {
if (direction == ALL) return 16;
else return 4;
}
}

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@ -19,7 +19,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel;
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
@ -29,7 +29,9 @@ import com.watabou.utils.Point;
import java.util.ArrayList;
import java.util.Collections;
public class PassageRoom extends TunnelRoom {
//tunnels along the room's perimeter
//FIXME should be refactored, like shop rooms (which use perimiter logic for item placement)
public class PerimeterRoom extends ConnectionRoom {
private static int pasWidth;
private static int pasHeight;

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@ -19,35 +19,15 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel;
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.watabou.utils.Point;
import com.watabou.utils.Random;
public class TunnelRoom extends Room {
@Override
public int minWidth() { return 3; }
public int maxWidth() { return 10; }
@Override
public int minHeight() { return 3; }
public int maxHeight() { return 10; }
@Override
public int minConnections(int direction) {
if (direction == ALL) return 2;
else return 0;
}
@Override
public int maxConnections(int direction) {
if (direction == ALL) return 16;
else return 4;
}
//tunnels along the rooms center, with straight lines
public class TunnelRoom extends ConnectionRoom {
public void paint(Level level) {