v0.3.3: added char properties, starting with IMMOVABLE implementation
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@ -447,4 +447,16 @@ public abstract class Char extends Actor {
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public HashSet<Class<?>> immunities() {
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return EMPTY;
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}
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protected HashSet<Property> properties = new HashSet<>();
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public HashSet<Property> properties() { return properties; }
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public enum Property{
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BOSS,
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MINIBOSS,
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UNDEAD,
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EVIL,
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IMMOVABLE
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}
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}
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@ -82,7 +82,7 @@ public class Guard extends Mob {
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}
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private boolean chain(int target){
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if (chainsUsed)
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if (chainsUsed || enemy.properties().contains(Property.IMMOVABLE))
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return false;
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Ballistica chain = new Ballistica(pos, target, Ballistica.PROJECTILE);
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@ -43,6 +43,8 @@ public class RotHeart extends Mob {
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EXP = 4;
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state = PASSIVE;
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properties.add(Property.IMMOVABLE);
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}
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@Override
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@ -49,6 +49,8 @@ public class RotLasher extends Mob {
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lootChance = 1f;
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state = WANDERING = new Waiting();
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properties.add(Property.IMMOVABLE);
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}
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@Override
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@ -70,6 +70,8 @@ public class Yog extends Mob {
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EXP = 50;
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state = PASSIVE;
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properties.add(Property.IMMOVABLE);
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}
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private static final String TXT_DESC =
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@ -40,18 +40,13 @@ public class Shopkeeper extends NPC {
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{
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name = "shopkeeper";
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spriteClass = ShopkeeperSprite.class;
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properties.add(Property.IMMOVABLE);
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}
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@Override
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protected boolean act() {
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if (startPos == -1) startPos = pos;
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if (startPos != pos){
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flee();
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return true;
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}
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throwItem();
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sprite.turnTo( pos, Dungeon.hero.pos );
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@ -39,7 +39,9 @@ public class Bounce extends Glyph {
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int level = Math.max( 0, armor.level() );
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if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 5) >= 4) {
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if (Level.adjacent( attacker.pos, defender.pos )
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&& !defender.properties().contains(Char.Property.IMMOVABLE)
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&& Random.Int( level + 5) >= 4) {
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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int ofs = Level.NEIGHBOURS8[i];
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@ -110,9 +110,12 @@ public class EtherealChains extends Artifact {
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final int newMobPos = newPos;
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final Char affected = Actor.findChar( chain.collisionPos );
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int chargeUse = Level.distance(affected.pos, newMobPos);
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if (chargeUse > charge){
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if (chargeUse > charge) {
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GLog.w("Your chains do not have enough charge.");
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return;
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} else if (affected.properties().contains(Char.Property.IMMOVABLE)) {
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GLog.w("Your chains cannot pull that target");
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return;
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} else {
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charge -= chargeUse;
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updateQuickslot();
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@ -241,9 +241,7 @@ public class LloydsBeacon extends Artifact {
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GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
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//FIXME: sloppy, fix when adding mob properties
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} else if (ch instanceof RotLasher || ch instanceof RotHeart
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|| ch instanceof Shopkeeper || ch instanceof Wandmaker) {
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} else if (ch.properties().contains(Char.Property.IMMOVABLE)) {
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GLog.w("The teleportation magic fails.");
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@ -155,7 +155,7 @@ public class CursedWand {
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cursedFX(user, bolt, new Callback() {
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public void call() {
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null) {
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if (ch != null && !ch.properties().contains(Char.Property.IMMOVABLE)) {
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int count = 10;
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int pos;
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do {
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@ -112,7 +112,7 @@ public class WandOfBlastWave extends Wand {
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if ((ch instanceof King) || (ch instanceof Golem) || (ch instanceof Yog.RottingFist))
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dist /= 2;
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if (dist == 0 || ch instanceof Yog || ch instanceof RotLasher || ch instanceof RotHeart) return;
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if (dist == 0 || ch.properties().contains(Char.Property.IMMOVABLE)) return;
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if (Actor.findChar(trajectory.path.get(dist)) != null){
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dist--;
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@ -51,7 +51,7 @@ public class Fadeleaf extends Plant {
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ScrollOfTeleportation.teleportHero( (Hero)ch );
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((Hero)ch).curAction = null;
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} else if (ch instanceof Mob) {
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} else if (ch instanceof Mob && !ch.properties().contains(Char.Property.IMMOVABLE)) {
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int count = 10;
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int newPos;
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