From debd7d6436b484c49bac63edbc0a1efaee2bb307 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 4 Jul 2017 23:27:09 -0400 Subject: [PATCH] v0.6.1: fixed evil eye sprites idling instead of dieing in rare cases --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java | 1 - .../shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java index 9aae8bc67..e965d52a4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java @@ -198,7 +198,6 @@ public class Eye extends Mob { beam = null; beamTarget = -1; - sprite.idle(); } private static final String BEAM_TARGET = "beamTarget"; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java index 46ee7811d..195645c83 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java @@ -104,6 +104,7 @@ public class EyeSprite extends MobSprite { super.onComplete( anim ); if (anim == zap) { + idle(); if (Actor.findChar(zapPos) != null){ parent.add(new Beam.DeathRay(center(), Actor.findChar(zapPos).sprite.center())); } else {