From ddabd4facb0ccf32e2a5d69848af4558d65c0ae7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 17 Aug 2015 23:10:45 -0400 Subject: [PATCH] v0.3.1: fixed a bug with heap visibility --- src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index eebd9c8b7..95477a226 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -700,7 +700,7 @@ public abstract class Level implements Bundlable { if (heap == null) { heap = new Heap(); - heap.seen = fieldOfView[cell]; + heap.seen = Dungeon.visible[cell]; heap.pos = cell; if (map[cell] == Terrain.CHASM || (Dungeon.level != null && pit[cell])) { Dungeon.dropToChasm( item );