From dd8a2700c73e7de1a931947539a3f6a02d87a772 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 2 Jun 2021 15:53:22 -0400 Subject: [PATCH] v0.9.3: fixed shadow ally spawning over pits and traps --- .../actors/hero/abilities/rogue/ShadowClone.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java index d9743045d..0bbae9e7d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java @@ -96,7 +96,7 @@ public class ShadowClone extends ArmorAbility { ArrayList spawnPoints = new ArrayList<>(); for (int i = 0; i < PathFinder.NEIGHBOURS8.length; i++) { int p = hero.pos + PathFinder.NEIGHBOURS8[i]; - if (Actor.findChar(p) == null && (Dungeon.level.passable[p] || Dungeon.level.avoid[p])) { + if (Actor.findChar(p) == null && Dungeon.level.passable[p]) { spawnPoints.add(p); } }