v0.2.2a: refactored and tweaked placement of key items in rooms.
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fd81d67616
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@ -447,16 +447,27 @@ public abstract class Level implements Bundlable {
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}
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}
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}
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}
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//TODO: this results in lots of empty rooms that could otherwise have a prize, should rework, also fix typo.
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public Item findPrizeItem(){ return findPrizeItem(null); }
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public Item itemToSpanAsPrize() {
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if (Random.Int( itemsToSpawn.size() + 1 ) > 0) {
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public Item findPrizeItem(Class<?extends Item> match){
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Item item = Random.element( itemsToSpawn );
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if (itemsToSpawn.size() == 0)
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itemsToSpawn.remove( item );
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return null;
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return item;
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} else {
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if (match == null){
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return null;
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Item item = Random.element(itemsToSpawn);
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}
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itemsToSpawn.remove(item);
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}
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return item;
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}
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for (Item item : itemsToSpawn){
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if (match.isInstance(item)){
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itemsToSpawn.remove( item );
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return item;
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}
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}
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return null;
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}
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private void buildFlagMaps() {
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private void buildFlagMaps() {
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@ -70,14 +70,11 @@ public class LaboratoryPainter extends Painter {
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}
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}
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private static Item prize( Level level ) {
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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Item prize = level.findPrizeItem( Potion.class );
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if (prize instanceof Potion) {
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if (prize == null)
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return prize;
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prize = Generator.random( Generator.Category.POTION );
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} else if (prize != null) {
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level.addItemToSpawn( prize );
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return prize;
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}
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return Generator.random( Generator.Category.POTION );
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}
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}
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}
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}
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@ -78,13 +78,10 @@ public class LibraryPainter extends Painter {
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private static Item prize( Level level ) {
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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Item prize = level.findPrizeItem( Scroll.class );
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if (prize instanceof Scroll) {
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if (prize == null)
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return prize;
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prize = Generator.random( Generator.Category.SCROLL );
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} else if (prize != null) {
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level.addItemToSpawn( prize );
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}
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return Generator.random( Generator.Category.SCROLL );
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return prize;
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}
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}
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}
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}
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@ -76,10 +76,11 @@ public class PitPainter extends Painter {
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private static Item prize( Level level ) {
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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if (Random.Int(2) != 0){
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if (prize != null) {
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Item prize = level.findPrizeItem();
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return prize;
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if (prize != null)
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}
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return prize;
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}
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return Generator.random( Random.oneOf(
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return Generator.random( Random.oneOf(
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Generator.Category.POTION,
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Generator.Category.POTION,
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@ -82,27 +82,30 @@ public class PoolPainter extends Painter {
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}
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}
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private static Item prize( Level level ) {
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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if (prize != null) {
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return prize;
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}
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prize = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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) );
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for (int i=0; i < 4; i++) {
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Item prize;
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Item another = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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if (Random.Int(3) != 0){
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Generator.Category.ARMOR
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prize = level.findPrizeItem();
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) );
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if (prize != null)
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if (another.level > prize.level) {
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return prize;
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prize = another;
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}
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}
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}
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prize = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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return prize;
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Generator.Category.ARMOR
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) );
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for (int i=0; i < 4; i++) {
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Item another = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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) );
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if (another.level > prize.level) {
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prize = another;
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}
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}
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return prize;
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}
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}
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}
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}
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@ -48,11 +48,12 @@ public class StoragePainter extends Painter {
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}
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}
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private static Item prize( Level level ) {
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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if (Random.Int(2) != 0){
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if (prize != null) {
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Item prize = level.findPrizeItem();
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return prize;
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if (prize != null)
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}
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return prize;
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}
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return Generator.random( Random.oneOf(
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return Generator.random( Random.oneOf(
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Generator.Category.POTION,
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Generator.Category.POTION,
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@ -78,11 +78,14 @@ public class TrapsPainter extends Painter {
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}
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}
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private static Item prize( Level level ) {
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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Item prize;
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if (prize != null) {
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return prize;
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if (Random.Int(4) != 0){
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}
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prize = level.findPrizeItem();
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if (prize != null)
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return prize;
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}
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prize = Generator.random( Random.oneOf(
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prize = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.WEAPON,
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