v0.6.1a: fixed texture oddness while zooming on low res screens
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@ -22,11 +22,11 @@
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.watabou.input.Touchscreen.Touch;
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import com.watabou.input.Touchscreen.Touch;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.TouchArea;
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import com.watabou.noosa.TouchArea;
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@ -167,7 +167,7 @@ public class CellSelector extends TouchArea {
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float curSpan = PointF.distance( touch.current, another.current );
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float curSpan = PointF.distance( touch.current, another.current );
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camera.zoom( GameMath.gate(
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camera.zoom( GameMath.gate(
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PixelScene.minZoom,
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PixelScene.minZoom,
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startZoom * curSpan / startSpan,
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PixelScene.align(startZoom * curSpan / startSpan),
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PixelScene.maxZoom ) );
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PixelScene.maxZoom ) );
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} else {
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} else {
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