v1.2.1: fixed the armband steal effect working on lower levelled enemies
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@ -137,7 +137,14 @@ public class MasterThievesArmband extends Artifact {
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}
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float lootChance = ((Mob) ch).lootChance() * lootMultiplier;
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if (ch.buff(StolenTracker.class) != null || lootChance == 0){
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if (Dungeon.hero.lvl > ((Mob) ch).maxLvl + 2) {
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lootChance = 0;
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} else if (ch.buff(StolenTracker.class) != null){
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lootChance = 0;
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}
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if (lootChance == 0){
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GLog.w(Messages.get(MasterThievesArmband.class, "no_steal"));
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} else if (Random.Float() <= lootChance){
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Item loot = ((Mob) ch).createLoot();
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