v0.8.2a: actually fixed guidebook page crashes
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@ -411,7 +411,7 @@ public abstract class RegularLevel extends Level {
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//chance to find a page scales with pages missing and depth
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float dropChance = (missingPages.size() + Dungeon.depth - 1) / (float)(allPages.size() - 2);
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if (Random.Float() < dropChance){
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if (!missingPages.isEmpty() && Random.Float() < dropChance){
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GuidePage p = new GuidePage();
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p.page(missingPages.get(0));
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int cell = randomDropCell();
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