v0.9.3: implemented a proper waterskin sprite

This commit is contained in:
Evan Debenham 2021-06-05 23:39:30 -04:00
parent cb5c76893d
commit da59415c49
2 changed files with 2 additions and 2 deletions

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@ -668,14 +668,14 @@ public class ItemSpriteSheet {
}
private static final int BAGS = xy(1, 31); //16 slots
public static final int WATERSKIN = BAGS+0; //FIXME placeholder sprite
public static final int WATERSKIN = BAGS+0;
public static final int POUCH = BAGS+1;
public static final int HOLDER = BAGS+2;
public static final int BANDOLIER = BAGS+3;
public static final int HOLSTER = BAGS+4;
public static final int VIAL = BAGS+5;
static{
assignItemRect(WATERSKIN, 12, 16);
assignItemRect(WATERSKIN, 16, 14);
assignItemRect(POUCH, 14, 15);
assignItemRect(HOLDER, 16, 16);
assignItemRect(BANDOLIER, 15, 16);