v0.9.3: implemented a proper waterskin sprite
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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@ -668,14 +668,14 @@ public class ItemSpriteSheet {
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}
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private static final int BAGS = xy(1, 31); //16 slots
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public static final int WATERSKIN = BAGS+0; //FIXME placeholder sprite
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public static final int WATERSKIN = BAGS+0;
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public static final int POUCH = BAGS+1;
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public static final int HOLDER = BAGS+2;
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public static final int BANDOLIER = BAGS+3;
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public static final int HOLSTER = BAGS+4;
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public static final int VIAL = BAGS+5;
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static{
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assignItemRect(WATERSKIN, 12, 16);
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assignItemRect(WATERSKIN, 16, 14);
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assignItemRect(POUCH, 14, 15);
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assignItemRect(HOLDER, 16, 16);
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assignItemRect(BANDOLIER, 15, 16);
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