v0.6.2: action indicator now persists between floors (but not games)

This commit is contained in:
Evan Debenham 2017-09-11 23:09:47 -04:00
parent 17a15d2485
commit d898e29fdb
2 changed files with 2 additions and 1 deletions

View File

@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites.Type;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.journal.Journal;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
@ -217,6 +218,7 @@ public class StartScene extends PixelScene {
add( btnExit );
curClass = null;
ActionIndicator.action = null;
updateClass( HeroClass.values()[ShatteredPixelDungeon.lastClass()] );
fadeIn();

View File

@ -45,7 +45,6 @@ public class ActionIndicator extends Tag {
public void destroy() {
super.destroy();
instance = null;
action = null;
}
@Override