v1.2.0: added functionality for a third binding for each key
This commit is contained in:
parent
4fcf108cd3
commit
d85fe873cf
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@ -81,7 +81,7 @@ public class KeyBindings {
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} else if (keyCode == Input.Keys.PLUS){
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return "+";
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} else if (keyCode == Input.Keys.BACKSPACE) {
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return "Backspace";
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return "Backspc";
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} else if (keyCode == Input.Keys.FORWARD_DEL) {
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return "Delete";
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} else {
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@ -160,7 +160,7 @@ public class Group extends Gizmo {
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g.parent.remove( g );
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}
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if (members.get( 0 ) == null) {
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if (!members.isEmpty() && members.get( 0 ) == null) {
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members.set( 0, g );
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g.parent = this;
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return g;
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Landmarks
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windows.wndkeybindings.ttl_action=Action
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windows.wndkeybindings.ttl_key1=Key 1
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windows.wndkeybindings.ttl_key2=Key 2
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windows.wndkeybindings.ttl_key3=Key 3
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windows.wndkeybindings.default=Default Bindings
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windows.wndkeybindings.confirm=Confirm
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windows.wndkeybindings.cancel=Cancel
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Go SW
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windows.wndkeybindings.nw=Go NW
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windows.wndkeybindings$wndchangebinding.desc_first=Press a key to change the first key binding for: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Press a key to change the second key binding for: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Press a key to change the third key binding for: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Current binding: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=New binding: _%s_
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windows.wndkeybindings$wndchangebinding.warning=This key will be unbound from _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Marques
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windows.wndkeybindings.ttl_action=Acció
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windows.wndkeybindings.ttl_key1=Botó 1
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windows.wndkeybindings.ttl_key2=Botó 2
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windows.wndkeybindings.ttl_key3=Botó 3
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windows.wndkeybindings.default=Associacions per defecte
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windows.wndkeybindings.confirm=Confirmar
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windows.wndkeybindings.cancel=Cancel·lar
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Anar al Sud-oest
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windows.wndkeybindings.nw=Anar al Nord-oest
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windows.wndkeybindings$wndchangebinding.desc_first=Pitja un botó per canviar la primera associació per: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Pitja un botó per canviar la segona associació per: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Pitja un botó per canviar la tercera associació per: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Associació actual: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Nova associació: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Aquest botó es desassociarà de _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Zajímavosti
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windows.wndkeybindings.ttl_action=Funkce
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windows.wndkeybindings.ttl_key1=Klávesa 1
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windows.wndkeybindings.ttl_key2=Klávesa 2
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windows.wndkeybindings.ttl_key3=Klávesa 3
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windows.wndkeybindings.default=Výchozí nastavení
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windows.wndkeybindings.confirm=Potvrdit
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windows.wndkeybindings.cancel=Zrušit
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Jít jihozápadně
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windows.wndkeybindings.nw=Jít severozápadně
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windows.wndkeybindings$wndchangebinding.desc_first=Stiskni klávesu pro nastavení první klávesy pro funkci: _%s_
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windows.wndkeybindings$wndchangebinding.desc_second=Stiskni klávesu pro nastavení druhé klávesy pro funkci: _%s_
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windows.wndkeybindings$wndchangebinding.desc_third=Stiskni klávesu pro nastavení třetí klávesy pro funkci: _%s_
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windows.wndkeybindings$wndchangebinding.desc_current=Současná klávesa: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Nová klávesa: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Klávesa pro funkci _%s_ bude zrušena.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Meilensteine
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windows.wndkeybindings.ttl_action=Aktion
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windows.wndkeybindings.ttl_key1=Schlüssel 1
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windows.wndkeybindings.ttl_key2=Schlüssel 2
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windows.wndkeybindings.ttl_key3=Schlüssel 3
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windows.wndkeybindings.default=Voreinstellung Tastaturbelegung
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windows.wndkeybindings.confirm=Bestätigen
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windows.wndkeybindings.cancel=Abbrechen
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Nach SW
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windows.wndkeybindings.nw=Nach NW
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windows.wndkeybindings$wndchangebinding.desc_first=Drücke eine Taste, um die erste Taste für: _%s_ zu ändern.
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windows.wndkeybindings$wndchangebinding.desc_second=Drücke eine Taste, um die zweite Taste für: _%s_ zu ändern.
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windows.wndkeybindings$wndchangebinding.desc_third=Drücke eine Taste, um die dritte Taste für: _%s_ zu ändern.
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windows.wndkeybindings$wndchangebinding.desc_current=Derzeitige Belegung: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Neue Belegung: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Die Taste wird nicht mehr mit _%s_ belegt.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Ορόσημα
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windows.wndkeybindings.ttl_action=Ενέργεια
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windows.wndkeybindings.ttl_key1=Πλ. 1
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windows.wndkeybindings.ttl_key2=Πλ. 2
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windows.wndkeybindings.ttl_key3=Πλ. 3
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windows.wndkeybindings.default=Προεπιλεγμένες δεσμεύσεις
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windows.wndkeybindings.confirm=Επιβεβαίωση
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windows.wndkeybindings.cancel=Ακύρωση
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Πήγαινε ΝΔ
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windows.wndkeybindings.nw=Πήγαινε ΒΔ
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windows.wndkeybindings$wndchangebinding.desc_first=Πάτα ένα πλήκτρο για να αλλάξεις την κύρια δέσμευση στο: _%s._
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windows.wndkeybindings$wndchangebinding.desc_second=Πάτα ένα πλήκτρο για να αλλάξεις τη δεύτερη δέσμευση στο: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Πάτα ένα πλήκτρο για να αλλάξεις την τρίτη δέσμευση στο: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Τρέχουσα δέσμευση: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Νέα δέσμευση: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Θα αποδεσμευτεί το: _%s._
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Rekoniloj
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windows.wndkeybindings.ttl_action=Ago
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windows.wndkeybindings.ttl_key1=Klavo 1
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windows.wndkeybindings.ttl_key2=Klavo 2
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windows.wndkeybindings.ttl_key3=Klavo 3
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windows.wndkeybindings.default=Aprioraj klavoj
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windows.wndkeybindings.confirm=Konfirmi
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windows.wndkeybindings.cancel=Nuligi
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Iri ↙
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windows.wndkeybindings.nw=Iri ↖
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windows.wndkeybindings$wndchangebinding.desc_first=Premu klavon por ŝanĝi la unuan klav-asignon por _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Premu klavon por ŝanĝi la duan klav-asignon por _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Premu klavon por ŝanĝi la trian klav-asignon por _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Nuna klav-asigno: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Nova klav-asigno: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Tiu ĉi klavo estos malasignita el _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Puntos de Referencia
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windows.wndkeybindings.ttl_action=Acción
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windows.wndkeybindings.ttl_key1=Tecla 1
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windows.wndkeybindings.ttl_key2=Tecla 2
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windows.wndkeybindings.ttl_key3=Tecla 3
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windows.wndkeybindings.default=Atajos Predeterminados
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windows.wndkeybindings.confirm=Confirmar
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windows.wndkeybindings.cancel=Cancelar
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Ir SO
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windows.wndkeybindings.nw=Ir NO
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windows.wndkeybindings$wndchangebinding.desc_first=Presione una tecla para cambiar el primer atajo de teclado para: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Presione una tecla para cambiar el segundo atajo de teclado para: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Presione una tecla para cambiar el tercer atajo de teclado para: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Atajo Actual: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Nuevo Atajo: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Esta tecla se desvinculara de _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Tokiak
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windows.wndkeybindings.ttl_action=Ekintza
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windows.wndkeybindings.ttl_key1=1. tekla
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windows.wndkeybindings.ttl_key2=2. tekla
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windows.wndkeybindings.ttl_key3=3. tekla
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windows.wndkeybindings.default=Lehenetsitako loturak
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windows.wndkeybindings.confirm=Baieztatu
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windows.wndkeybindings.cancel=Utzi
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Joan hego-mendebaldera
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windows.wndkeybindings.nw=Joan ipar-mendebaldera
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windows.wndkeybindings$wndchangebinding.desc_first=Sakatu tekla bat honako ekintzaren lehen tekla-lotura aldatzeko: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Sakatu tekla bat honako ekintzaren bigarren tekla-lotura aldatzeko: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Sakatu tekla bat honako ekintzaren hirugarren tekla-lotura aldatzeko: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Oraingo lotura: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Lotura berria: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Tekla hau _%s_ ekintzatik deslotuko da.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Merkkipaalut
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windows.wndkeybindings.ttl_action=Toiminto
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windows.wndkeybindings.ttl_key1=Nappi 1
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windows.wndkeybindings.ttl_key2=Nappi 2
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windows.wndkeybindings.ttl_key3=Nappi 3
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windows.wndkeybindings.default=Oletusasettelu
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windows.wndkeybindings.confirm=Hyväksy
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windows.wndkeybindings.cancel=Peruuta
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Alavasemmalle
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windows.wndkeybindings.nw=Ylävasemmalle
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windows.wndkeybindings$wndchangebinding.desc_first=Paina näppäintä vaihtaaksesi ensimmäisen näppäinasetuksen: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Paina näppäintä vaihtaaksesi toisen näppäinasetuksen: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Paina näppäintä vaihtaaksesi kolmas näppäinasetuksen: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Tämänhetkinen asetus: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Uusi asetus: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Tämä nappi vaihdetaan pois: _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Points clés
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windows.wndkeybindings.ttl_action=Action
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windows.wndkeybindings.ttl_key1=Clé 1
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windows.wndkeybindings.ttl_key2=Clé 2
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windows.wndkeybindings.ttl_key3=Clé 3
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windows.wndkeybindings.default=Raccourcis par défaut
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windows.wndkeybindings.confirm=Confirmer
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windows.wndkeybindings.cancel=Annuler
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Aller vers le Sud-Ouest
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windows.wndkeybindings.nw=Aller vers le Nord-Ouest
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windows.wndkeybindings$wndchangebinding.desc_first=Appuyer sur une touche pour changer le premier raccourci clavier pour : _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Appuyer sur une touche pour changer le second raccourci clavier pour : _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Appuyer sur une touche pour changer le troisième raccourci clavier pour : _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Raccourci actuel : _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Nouveau raccourci : _%s_
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windows.wndkeybindings$wndchangebinding.warning=Cette touche sera déliée de _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Helyszínek
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windows.wndkeybindings.ttl_action=Művelet
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windows.wndkeybindings.ttl_key1=Billentyű 1
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windows.wndkeybindings.ttl_key2=Billentyű 2
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windows.wndkeybindings.ttl_key3=Billentyű 3
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windows.wndkeybindings.default=Alapértelmezett összerendelés
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windows.wndkeybindings.confirm=Jóváhagy
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windows.wndkeybindings.cancel=Mégsem
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=DNy
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windows.wndkeybindings.nw=ÉNy
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windows.wndkeybindings$wndchangebinding.desc_first=Nyomj egy billentyűt, hogy megváltoztasd az elsődleges összerendelést:_%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Nyomj egy billentyűt, hogy megváltoztasd a másodlagos összerendelést:_%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Nyomj egy billentyűt, hogy megváltoztasd a harmadlagos összerendelést:_%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Aktuális összerendelés:_%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Új összerendelés:_%s_
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windows.wndkeybindings$wndchangebinding.warning=Ez a billentyű leválasztásra kerül erről _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Landmark
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windows.wndkeybindings.ttl_action=Tindakan
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windows.wndkeybindings.ttl_key1=Tombol 1
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windows.wndkeybindings.ttl_key2=Tombol 2
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windows.wndkeybindings.ttl_key3=Tombol 3
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windows.wndkeybindings.default=Binding Default
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windows.wndkeybindings.confirm=Konfirmasi
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windows.wndkeybindings.cancel=Kembali
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Ke Barat Daya
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windows.wndkeybindings.nw=Ke Barat Laut
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windows.wndkeybindings$wndchangebinding.desc_first=Tekan salah satu tombol untuk mengubah tombol terikat pertama untuk: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Tekan salah satu tombol untuk mengubah tombol terikat kedua untuk: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Tekan salah satu tombol untuk mengubah tombol terikat ketiga untuk: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Ikatan saat Ini : _%s_.
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windows.wndkeybindings$wndchangebinding.changed_bind=Ikatan baru _%s_.
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windows.wndkeybindings$wndchangebinding.warning=Tombol ini akan diubah dari _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Punti di interesse
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windows.wndkeybindings.ttl_action=Azione
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windows.wndkeybindings.ttl_key1=Tasto 1
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windows.wndkeybindings.ttl_key2=Tasto 2
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windows.wndkeybindings.ttl_key3=Tasto 3
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windows.wndkeybindings.default=Scorciatoie Predefinite
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windows.wndkeybindings.confirm=Conferma
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windows.wndkeybindings.cancel=Annulla
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Vai a SO
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windows.wndkeybindings.nw=Vai a NO
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windows.wndkeybindings$wndchangebinding.desc_first=Premi un tasto per cambiare la prima scorciatoia da tastiera per: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Premi un tasto per cambiare la seconda scorciatoia da tastiera per: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Premi un tasto per cambiare la terza scorciatoia da tastiera per: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=Scorciatoia attuale: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=Nuova scorciatoia: _%s_
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windows.wndkeybindings$wndchangebinding.warning=Questo tasto verrà scollegato da _%s_.
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@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=目印
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windows.wndkeybindings.ttl_action=Action
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windows.wndkeybindings.ttl_key1=Key 1
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windows.wndkeybindings.ttl_key2=Key 2
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windows.wndkeybindings.ttl_key3=Key 3
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windows.wndkeybindings.default=初期設定の割り当て
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windows.wndkeybindings.confirm=確定
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windows.wndkeybindings.cancel=キャンセル
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@ -125,6 +126,7 @@ windows.wndkeybindings.sw=南西に行く
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windows.wndkeybindings.nw=北西に行く
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windows.wndkeybindings$wndchangebinding.desc_first=キーを押すと、最初のキーの割り当てが変更されます: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=キーを押すと、二番目のキーの割り当てが変更されます: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=キーを押すと、三番目のキーの割り当てが変更されます: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_current=現在の割り当て: _%s_
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windows.wndkeybindings$wndchangebinding.changed_bind=新しい割り当て: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=このキーは、_%s_から割り当て解除されます。
|
||||
|
|
|
@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=특수 지형
|
|||
windows.wndkeybindings.ttl_action=행동
|
||||
windows.wndkeybindings.ttl_key1=1번째 키
|
||||
windows.wndkeybindings.ttl_key2=2번째 키
|
||||
windows.wndkeybindings.ttl_key3=3번째 키
|
||||
windows.wndkeybindings.default=기본 조작키
|
||||
windows.wndkeybindings.confirm=확인
|
||||
windows.wndkeybindings.cancel=취소
|
||||
|
@ -125,6 +126,7 @@ windows.wndkeybindings.sw=남서쪽 이동
|
|||
windows.wndkeybindings.nw=북서쪽 이동
|
||||
windows.wndkeybindings$wndchangebinding.desc_first=다음 명령의 첫번째 조작키를 누르세요: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.desc_second=다음 명령의 두번째 조작키를 누르세요: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.desc_third=다음 명령의 세번째 조작키를 누르세요: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.desc_current=현재 조작키: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.changed_bind=새 조작키: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=조작키가 _%s_로부터 해제됩니다.
|
||||
|
|
|
@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Punkty orientacyjne
|
|||
windows.wndkeybindings.ttl_action=Akcja
|
||||
windows.wndkeybindings.ttl_key1=Przycisk 1
|
||||
windows.wndkeybindings.ttl_key2=Przycisk 2
|
||||
windows.wndkeybindings.ttl_key3=Przycisk 3
|
||||
windows.wndkeybindings.default=Domyślne przypisania
|
||||
windows.wndkeybindings.confirm=Potwierdź
|
||||
windows.wndkeybindings.cancel=Anuluj
|
||||
|
@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Idź na Płd-Zach
|
|||
windows.wndkeybindings.nw=Idź na Płn-Zach
|
||||
windows.wndkeybindings$wndchangebinding.desc_first=Wciśnij przycisk, aby zmienić pierwsze przypisanie dla: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_second=Wciśnij przycisk, aby zmienić drugie przypisanie dla: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_third=Wciśnij przycisk, aby zmienić trzecie przypisanie dla: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_current=Obecne przypisanie: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.changed_bind=Nowe przypisanie: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=Przypisanie do _%s_ będzie anulowane.
|
||||
|
|
|
@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Ponto de referência
|
|||
windows.wndkeybindings.ttl_action=Ação
|
||||
windows.wndkeybindings.ttl_key1=Chave 1
|
||||
windows.wndkeybindings.ttl_key2=Chave 2
|
||||
windows.wndkeybindings.ttl_key3=Chave 3
|
||||
windows.wndkeybindings.default=Ligações Padrão
|
||||
windows.wndkeybindings.confirm=Confirme
|
||||
windows.wndkeybindings.cancel=Cancelar
|
||||
|
@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Vá para o SO
|
|||
windows.wndkeybindings.nw=Vá para o NO
|
||||
windows.wndkeybindings$wndchangebinding.desc_first=Pressione uma tecla para alterar a primeira ligação de tecla para: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_second=Pressione uma tecla para alterar a segunda ligação de tecla para: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_third=Pressione uma tecla para alterar a terceira ligação de tecla para: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_current=Ligação atual: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.changed_bind=Nova ligação: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=Essa tecla será desvinculada de _%s_.
|
||||
|
|
|
@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Ориентиры
|
|||
windows.wndkeybindings.ttl_action=Действие
|
||||
windows.wndkeybindings.ttl_key1=Клавиша 1
|
||||
windows.wndkeybindings.ttl_key2=Клавиша 2
|
||||
windows.wndkeybindings.ttl_key3=Клавиша 3
|
||||
windows.wndkeybindings.default=Привязка клавиш по умолчанию
|
||||
windows.wndkeybindings.confirm=Подтвердить
|
||||
windows.wndkeybindings.cancel=Отмена
|
||||
|
@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Движение на юго-запад
|
|||
windows.wndkeybindings.nw=Движение на северо-запад
|
||||
windows.wndkeybindings$wndchangebinding.desc_first=Нажмите клавишу, чтобы изменить привязку первой клавиши для: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_second=Нажмите клавишу, чтобы изменить привязку второй клавиши для: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_third=Нажмите клавишу, чтобы изменить привязку третьей клавиши для: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_current=Текущяя привязка: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.changed_bind=Новая привязка: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=Привязка этой клавиши к _%s_ будет упразднена.
|
||||
|
|
|
@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Yer işaretleri
|
|||
windows.wndkeybindings.ttl_action=Eylem
|
||||
windows.wndkeybindings.ttl_key1=Tuş 1
|
||||
windows.wndkeybindings.ttl_key2=Tuş 2
|
||||
windows.wndkeybindings.ttl_key3=Tuş 3
|
||||
windows.wndkeybindings.default=Varsayılan Ayarlar
|
||||
windows.wndkeybindings.confirm=Onayla
|
||||
windows.wndkeybindings.cancel=İptal
|
||||
|
@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Güneybatıya git
|
|||
windows.wndkeybindings.nw=Kuzeybatıya git
|
||||
windows.wndkeybindings$wndchangebinding.desc_first=_%s_'a atanan ilk tuşu değiştirmek için bir tuşa basın.
|
||||
windows.wndkeybindings$wndchangebinding.desc_second=_%s_'a atanan ikinci tuşu değiştirmek için bir tuşa basın.
|
||||
windows.wndkeybindings$wndchangebinding.desc_third=_%s_'a atanan üçüncü tuşu değiştirmek için bir tuşa basın.
|
||||
windows.wndkeybindings$wndchangebinding.desc_current=Şu anki tuşlama: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.changed_bind=Yeni Tuşlama:_%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=Bu tuş _%s_ 'dan ayrılacak.
|
||||
|
|
|
@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=Орієнтири
|
|||
windows.wndkeybindings.ttl_action=Дія
|
||||
windows.wndkeybindings.ttl_key1=Ключ 1
|
||||
windows.wndkeybindings.ttl_key2=Ключ 2
|
||||
windows.wndkeybindings.ttl_key3=Ключ 3
|
||||
windows.wndkeybindings.default=Стандартні прив'язки
|
||||
windows.wndkeybindings.confirm=Підтвердити
|
||||
windows.wndkeybindings.cancel=Скасувати
|
||||
|
@ -125,6 +126,7 @@ windows.wndkeybindings.sw=Ідіть на ПД-ЗХ
|
|||
windows.wndkeybindings.nw=Ідіть на ПН-ЗХ
|
||||
windows.wndkeybindings$wndchangebinding.desc_first=Натисніть клавішу, щоб змінити прив'язку першої клавіші для: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_second=Натисніть клавішу, щоб змінити прив'язку другої клавіші для: _%s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_third=Натисніть клавішу, щоб змінити прив'язку третьої клавіші для: _% s_.
|
||||
windows.wndkeybindings$wndchangebinding.desc_current=Поточна прив'язка: _%s_
|
||||
windows.wndkeybindings$wndchangebinding.changed_bind=Нова прив'язка:_%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=Ця прив'язка буде знята з _%s_.
|
||||
|
|
|
@ -90,6 +90,7 @@ windows.wndjournal$notestab.landmarks=特殊地标
|
|||
windows.wndkeybindings.ttl_action=动作
|
||||
windows.wndkeybindings.ttl_key1=按键1
|
||||
windows.wndkeybindings.ttl_key2=按键2
|
||||
windows.wndkeybindings.ttl_key3=按键3
|
||||
windows.wndkeybindings.default=恢复默认键位
|
||||
windows.wndkeybindings.confirm=确定
|
||||
windows.wndkeybindings.cancel=取消
|
||||
|
@ -125,6 +126,7 @@ windows.wndkeybindings.sw=左下
|
|||
windows.wndkeybindings.nw=左上
|
||||
windows.wndkeybindings$wndchangebinding.desc_first=按下一个按键以替代_%s_的第一键位。
|
||||
windows.wndkeybindings$wndchangebinding.desc_second=按下一个按键以替代_%s_的第二键位。
|
||||
windows.wndkeybindings$wndchangebinding.desc_third=按下一个按键以替代_%s_的第三键位。
|
||||
windows.wndkeybindings$wndchangebinding.desc_current=当前键位:_%s_
|
||||
windows.wndkeybindings$wndchangebinding.changed_bind=新的键位:_%s_
|
||||
windows.wndkeybindings$wndchangebinding.warning=这个按键将不再应用于_%s_。
|
||||
|
|
|
@ -144,52 +144,66 @@ public class SPDAction extends GameAction {
|
|||
|
||||
Bundle firstKeys = b.getBundle("first_keys");
|
||||
Bundle secondKeys = b.getBundle("second_keys");
|
||||
Bundle thirdKeys = b.getBundle("third_keys");
|
||||
|
||||
LinkedHashMap<Integer, GameAction> defaults = getDefaults();
|
||||
LinkedHashMap<Integer, GameAction> custom = new LinkedHashMap<>();
|
||||
LinkedHashMap<Integer, GameAction> merged = new LinkedHashMap<>();
|
||||
|
||||
for (GameAction a : allActions()) {
|
||||
if (firstKeys.contains(a.name())) {
|
||||
if (firstKeys.getInt(a.name()) == 0){
|
||||
for (int i : defaults.keySet()){
|
||||
if (defaults.get(i) == a){
|
||||
defaults.remove(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
continue; //we have no keys assigned to this action, move to the next one
|
||||
} else {
|
||||
custom.put(firstKeys.getInt(a.name()), a);
|
||||
defaults.remove(firstKeys.getInt(a.name()));
|
||||
merged.put(firstKeys.getInt(a.name()), a);
|
||||
defaults.remove(firstKeys.getInt(a.name())); //prevent duplicates in other actions
|
||||
}
|
||||
} else {
|
||||
//if we have no custom key here, find the first one from defaults and merge it
|
||||
for (int i : defaults.keySet()){
|
||||
if (defaults.get(i) == a){
|
||||
merged.put(i, defaults.remove(i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//we store any custom second keys in defaults for the moment to preserve order
|
||||
//incase the 2nd key is custom but the first one isn't
|
||||
if (secondKeys.contains(a.name())) {
|
||||
if (secondKeys.getInt(a.name()) == 0){
|
||||
int last = 0;
|
||||
for (int i : defaults.keySet()){
|
||||
if (defaults.get(i) == a){
|
||||
last = i;
|
||||
}
|
||||
}
|
||||
defaults.remove(last);
|
||||
continue; //we have no more keys assigned to this action, move to the next one
|
||||
} else {
|
||||
merged.put(secondKeys.getInt(a.name()), a);
|
||||
defaults.remove(secondKeys.getInt(a.name()));
|
||||
defaults.put(secondKeys.getInt(a.name()), a);
|
||||
}
|
||||
} else {
|
||||
//if we have no custom key here, find the next one from defaults and merge it
|
||||
for (int i : defaults.keySet()){
|
||||
if (defaults.get(i) == a){
|
||||
merged.put(i, defaults.remove(i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thirdKeys.contains(a.name())) {
|
||||
if (thirdKeys.getInt(a.name()) == 0){
|
||||
continue; //we have no more keys assigned to this action, move to the next one
|
||||
} else {
|
||||
merged.put(thirdKeys.getInt(a.name()), a);
|
||||
defaults.remove(thirdKeys.getInt(a.name()));
|
||||
}
|
||||
} else {
|
||||
//if we have no custom key here, find the next one from defaults and merge it
|
||||
for (int i : defaults.keySet()){
|
||||
if (defaults.get(i) == a){
|
||||
merged.put(i, defaults.remove(i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//now merge them and store
|
||||
for( int i : defaults.keySet()){
|
||||
if (i != 0) {
|
||||
custom.put(i, defaults.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
KeyBindings.setAllBindings(custom);
|
||||
KeyBindings.setAllBindings(merged);
|
||||
|
||||
} catch (Exception e){
|
||||
KeyBindings.setAllBindings(getDefaults());
|
||||
|
@ -203,19 +217,24 @@ public class SPDAction extends GameAction {
|
|||
|
||||
Bundle firstKeys = new Bundle();
|
||||
Bundle secondKeys = new Bundle();
|
||||
Bundle thirdKeys = new Bundle();
|
||||
|
||||
for (GameAction a : allActions()){
|
||||
int firstCur = 0;
|
||||
int secondCur = 0;
|
||||
int thirdCur = 0;
|
||||
int firstDef = 0;
|
||||
int secondDef = 0;
|
||||
int thirdDef = 0;
|
||||
|
||||
for (int i : defaultBindings.keySet()){
|
||||
if (defaultBindings.get(i) == a){
|
||||
if(firstDef == 0){
|
||||
if (firstDef == 0) {
|
||||
firstDef = i;
|
||||
} else {
|
||||
} else if (secondDef == 0) {
|
||||
secondDef = i;
|
||||
} else {
|
||||
thirdDef = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -223,10 +242,12 @@ public class SPDAction extends GameAction {
|
|||
LinkedHashMap<Integer, GameAction> curBindings = KeyBindings.getAllBindings();
|
||||
for (int i : curBindings.keySet()){
|
||||
if (curBindings.get(i) == a){
|
||||
if(firstCur == 0){
|
||||
if (firstCur == 0) {
|
||||
firstCur = i;
|
||||
} else {
|
||||
} else if (secondCur == 0) {
|
||||
secondCur = i;
|
||||
} else {
|
||||
thirdCur = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -237,11 +258,15 @@ public class SPDAction extends GameAction {
|
|||
if (secondCur != secondDef){
|
||||
secondKeys.put(a.name(), secondCur);
|
||||
}
|
||||
if (thirdCur != thirdDef){
|
||||
thirdKeys.put(a.name(), thirdCur);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
b.put("first_keys", firstKeys);
|
||||
b.put("second_keys", secondKeys);
|
||||
b.put("third_keys", thirdKeys);
|
||||
|
||||
try {
|
||||
FileUtils.bundleToFile(BINDINGS_FILE, b);
|
||||
|
|
|
@ -41,13 +41,14 @@ import java.util.LinkedHashMap;
|
|||
|
||||
public class WndKeyBindings extends Window {
|
||||
|
||||
private static final int WIDTH = 120;
|
||||
private static final int WIDTH = 135;
|
||||
|
||||
private static final int BTN_HEIGHT = 16;
|
||||
|
||||
private static final int COL1_CENTER = WIDTH/4;
|
||||
private static final int COL2_CENTER = 5*WIDTH/8;
|
||||
private static final int COL3_CENTER = 7*WIDTH/8;
|
||||
private static final int COL1_CENTER = WIDTH/5;
|
||||
private static final int COL2_CENTER = 5*WIDTH/10;
|
||||
private static final int COL3_CENTER = 7*WIDTH/10;
|
||||
private static final int COL4_CENTER = 9*WIDTH/10;
|
||||
|
||||
private Component bindingsList;
|
||||
private ArrayList<BindingItem> listItems = new ArrayList<>();
|
||||
|
@ -63,25 +64,39 @@ public class WndKeyBindings extends Window {
|
|||
add(ttlAction);
|
||||
|
||||
ColorBlock ttlSep1 = new ColorBlock(1, BTN_HEIGHT, 0xFF222222);
|
||||
ttlSep1.x = WIDTH/2;
|
||||
ttlSep1.x = 0.4f*WIDTH - 1;
|
||||
add(ttlSep1);
|
||||
|
||||
RenderedTextBlock ttlKey1 = PixelScene.renderTextBlock(Messages.get(this, "ttl_key1"), 9);
|
||||
RenderedTextBlock ttlKey1 = PixelScene.renderTextBlock(Messages.get(this, "ttl_key1"), 6);
|
||||
ttlKey1.maxWidth(WIDTH/5);
|
||||
ttlKey1.align(RenderedTextBlock.CENTER_ALIGN);
|
||||
ttlKey1.setPos(COL2_CENTER - ttlKey1.width()/2, (BTN_HEIGHT - ttlKey1.height())/2);
|
||||
add(ttlKey1);
|
||||
|
||||
ColorBlock ttlSep2 = new ColorBlock(1, BTN_HEIGHT, 0xFF222222);
|
||||
ttlSep2.x = 3*WIDTH/4;
|
||||
ttlSep2.x = 0.6f*WIDTH - 1;
|
||||
add(ttlSep2);
|
||||
|
||||
RenderedTextBlock ttlKey2 = PixelScene.renderTextBlock(Messages.get(this, "ttl_key2"), 9);
|
||||
RenderedTextBlock ttlKey2 = PixelScene.renderTextBlock(Messages.get(this, "ttl_key2"), 6);
|
||||
ttlKey2.maxWidth(WIDTH/5);
|
||||
ttlKey2.align(RenderedTextBlock.CENTER_ALIGN);
|
||||
ttlKey2.setPos(COL3_CENTER - ttlKey2.width()/2, (BTN_HEIGHT - ttlKey2.height())/2);
|
||||
add(ttlKey2);
|
||||
|
||||
ColorBlock ttlSep3 = new ColorBlock(WIDTH, 1, 0xFF222222);
|
||||
ttlSep3.y = BTN_HEIGHT;
|
||||
ColorBlock ttlSep3 = new ColorBlock(1, BTN_HEIGHT, 0xFF222222);
|
||||
ttlSep3.x = 0.8f*WIDTH - 1;
|
||||
add(ttlSep3);
|
||||
|
||||
RenderedTextBlock ttlKey3 = PixelScene.renderTextBlock(Messages.get(this, "ttl_key3"), 6);
|
||||
ttlKey3.maxWidth(WIDTH/5);
|
||||
ttlKey3.align(RenderedTextBlock.CENTER_ALIGN);
|
||||
ttlKey3.setPos(COL4_CENTER - ttlKey2.width()/2, (BTN_HEIGHT - ttlKey2.height())/2);
|
||||
add(ttlKey3);
|
||||
|
||||
ColorBlock ttlSep4 = new ColorBlock(WIDTH, 1, 0xFF222222);
|
||||
ttlSep4.y = BTN_HEIGHT;
|
||||
add(ttlSep4);
|
||||
|
||||
bindingsList = new Component();
|
||||
|
||||
ScrollPane scrollingList = new ScrollPane(bindingsList){
|
||||
|
@ -104,7 +119,7 @@ public class WndKeyBindings extends Window {
|
|||
|
||||
BindingItem item = new BindingItem(action);
|
||||
item.setRect(0, y, WIDTH, BindingItem.HEIGHT);
|
||||
bindingsList.add(item);
|
||||
bindingsList.addToBack(item);
|
||||
listItems.add(item);
|
||||
y += item.height();
|
||||
}
|
||||
|
@ -119,13 +134,15 @@ public class WndKeyBindings extends Window {
|
|||
for (BindingItem i : listItems){
|
||||
int key1 = 0;
|
||||
int key2 = 0;
|
||||
int key3 = 0;
|
||||
for( int k : changedBindings.keySet()){
|
||||
if (changedBindings.get(k) == i.gameAction){
|
||||
if (key1 == 0) key1 = k;
|
||||
else key2 = k;
|
||||
if (key1 == 0) key1 = k;
|
||||
else if (key2 == 0) key2 = k;
|
||||
else key3 = k;
|
||||
}
|
||||
}
|
||||
i.updateBindings(key1, key2);
|
||||
i.updateBindings(key1, key2, key3);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -179,17 +196,21 @@ public class WndKeyBindings extends Window {
|
|||
private GameAction gameAction;
|
||||
private int key1;
|
||||
private int key2;
|
||||
private int key3;
|
||||
|
||||
private int origKey1;
|
||||
private int origKey2;
|
||||
private int origKey3;
|
||||
|
||||
private RenderedTextBlock actionName;
|
||||
private RenderedTextBlock key1Name;
|
||||
private RenderedTextBlock key2Name;
|
||||
private RenderedTextBlock key3Name;
|
||||
|
||||
private ColorBlock sep1;
|
||||
private ColorBlock sep2;
|
||||
private ColorBlock sep3;
|
||||
private ColorBlock sep4;
|
||||
|
||||
public BindingItem( GameAction action ){
|
||||
gameAction = action;
|
||||
|
@ -201,6 +222,7 @@ public class WndKeyBindings extends Window {
|
|||
ArrayList<Integer> keys = KeyBindings.getBoundKeysForAction(action);
|
||||
origKey1 = key1 = keys.isEmpty() ? 0 : keys.remove(0);
|
||||
origKey2 = key2 = keys.isEmpty() ? 0 : keys.remove(0);
|
||||
origKey3 = key3 = keys.isEmpty() ? 0 : keys.remove(0);
|
||||
|
||||
key1Name = PixelScene.renderTextBlock( KeyBindings.getKeyName(key1), 6 );
|
||||
if (key1 == 0) key1Name.hardlight(UNBOUND);
|
||||
|
@ -210,6 +232,10 @@ public class WndKeyBindings extends Window {
|
|||
if (key2 == 0) key2Name.hardlight(UNBOUND);
|
||||
add(key2Name);
|
||||
|
||||
key3Name = PixelScene.renderTextBlock( KeyBindings.getKeyName(key3), 6 );
|
||||
if (key3 == 0) key3Name.hardlight(UNBOUND);
|
||||
add(key3Name);
|
||||
|
||||
sep1 = new ColorBlock(1, 1, 0xFF222222);
|
||||
add(sep1);
|
||||
|
||||
|
@ -218,16 +244,24 @@ public class WndKeyBindings extends Window {
|
|||
|
||||
sep3 = new ColorBlock(1, 1, 0xFF222222);
|
||||
add(sep3);
|
||||
|
||||
sep4 = new ColorBlock(1, 1, 0xFF222222);
|
||||
add(sep4);
|
||||
}
|
||||
|
||||
public void updateBindings(int first, int second){
|
||||
if (first == 0){
|
||||
key1 = second;
|
||||
key2 = first;
|
||||
} else {
|
||||
key1 = first;
|
||||
key2 = second;
|
||||
public void updateBindings(int first, int second, int third){
|
||||
if (second == 0 && third != 0){
|
||||
second = third;
|
||||
third = 0;
|
||||
}
|
||||
if (first == 0 && second != 0){
|
||||
first = second;
|
||||
second = 0;
|
||||
}
|
||||
|
||||
key1 = first;
|
||||
key2 = second;
|
||||
key3 = third;
|
||||
|
||||
key1Name.text(KeyBindings.getKeyName(key1));
|
||||
if (key1 != origKey1) key1Name.hardlight( key1 == 0 ? UNBOUND_CHANGED : CHANGED);
|
||||
|
@ -237,6 +271,10 @@ public class WndKeyBindings extends Window {
|
|||
if (key2 != origKey2) key2Name.hardlight( key2 == 0 ? UNBOUND_CHANGED : CHANGED);
|
||||
else key2Name.hardlight( key2 == 0 ? UNBOUND : DEFAULT);
|
||||
|
||||
key3Name.text(KeyBindings.getKeyName(key3));
|
||||
if (key3 != origKey3) key3Name.hardlight( key3 == 0 ? UNBOUND_CHANGED : CHANGED);
|
||||
else key3Name.hardlight( key3 == 0 ? UNBOUND : DEFAULT);
|
||||
|
||||
layout();
|
||||
}
|
||||
|
||||
|
@ -244,9 +282,15 @@ public class WndKeyBindings extends Window {
|
|||
protected void layout() {
|
||||
super.layout();
|
||||
|
||||
actionName.maxWidth((int) (2*width/5));
|
||||
key1Name.maxWidth((int) (width/5) - 2);
|
||||
key2Name.maxWidth((int) (width/5));
|
||||
key3Name.maxWidth((int) (width/5));
|
||||
|
||||
actionName.setPos( x, y + (height() - actionName.height())/2);
|
||||
key1Name.setPos(x + width()/2 + 2, y + (height() - key1Name.height())/2);
|
||||
key2Name.setPos(x + 3*width()/4 + 2, y + (height() - key2Name.height())/2);
|
||||
key1Name.setPos(x + 2*width()/5 + 1, y + (height() - key1Name.height())/2);
|
||||
key2Name.setPos(x + 3*width()/5 + 1, y + (height() - key2Name.height())/2);
|
||||
key3Name.setPos(x + 4*width()/5 + 1, y + (height() - key3Name.height())/2);
|
||||
|
||||
sep1.size(width, 1);
|
||||
sep1.x = x;
|
||||
|
@ -259,17 +303,25 @@ public class WndKeyBindings extends Window {
|
|||
sep3.size(1, height);
|
||||
sep3.x = key2Name.left()-2;
|
||||
sep3.y = y;
|
||||
|
||||
sep4.size(1, height);
|
||||
sep4.x = key3Name.left()-2;
|
||||
sep4.y = y;
|
||||
}
|
||||
|
||||
private boolean onClick( float x, float y ){
|
||||
if (inside(x, y)){
|
||||
//assigning third key
|
||||
if (x >= this.x + 4*width()/5 && key2 != 0) {
|
||||
ShatteredPixelDungeon.scene().addToFront( new WndChangeBinding(gameAction, this, 3, key3, key1, key2));
|
||||
|
||||
//assigning second key
|
||||
if (x >= this.x + 3*width()/4 && key1 != 0) {
|
||||
ShatteredPixelDungeon.scene().addToFront( new WndChangeBinding(gameAction, this, false, key2, key1));
|
||||
} else if (x >= this.x + 3*width()/5 && key1 != 0) {
|
||||
ShatteredPixelDungeon.scene().addToFront( new WndChangeBinding(gameAction, this, 2, key2, key1, key3));
|
||||
|
||||
//assigning first key
|
||||
} else if (x >= this.x + width()/2){
|
||||
ShatteredPixelDungeon.scene().addToFront( new WndChangeBinding(gameAction, this, true, key1, key2));
|
||||
} else if (x >= this.x + 2*width()/5){
|
||||
ShatteredPixelDungeon.scene().addToFront( new WndChangeBinding(gameAction, this, 1, key1, key2, key3));
|
||||
|
||||
}
|
||||
return true;
|
||||
|
@ -284,7 +336,8 @@ public class WndKeyBindings extends Window {
|
|||
private class WndChangeBinding extends Window {
|
||||
|
||||
private int curKeyCode;
|
||||
private int otherBoundKey;
|
||||
private int otherBoundKey1;
|
||||
private int otherBoundKey2;
|
||||
private int changedKeyCode = -1;
|
||||
|
||||
private BindingItem changedAction;
|
||||
|
@ -293,12 +346,17 @@ public class WndKeyBindings extends Window {
|
|||
|
||||
private RedButton btnConfirm;
|
||||
|
||||
public WndChangeBinding(GameAction action, BindingItem listItem, boolean firstKey, int curKeyCode, int otherBoundKey ){
|
||||
public WndChangeBinding(GameAction action, BindingItem listItem, int keyAssigning, int curKeyCode, int otherBoundKey1, int otherBoundKey2 ){
|
||||
|
||||
this.curKeyCode = curKeyCode;
|
||||
this.otherBoundKey = otherBoundKey;
|
||||
this.otherBoundKey1 = otherBoundKey1;
|
||||
this.otherBoundKey2 = otherBoundKey2;
|
||||
|
||||
RenderedTextBlock desc = PixelScene.renderTextBlock( Messages.get(this, firstKey ? "desc_first" : "desc_second",
|
||||
String descKey = "";
|
||||
if (keyAssigning == 1) descKey = "desc_first";
|
||||
else if (keyAssigning == 2) descKey = "desc_second";
|
||||
else if (keyAssigning == 3) descKey = "desc_third";
|
||||
RenderedTextBlock desc = PixelScene.renderTextBlock( Messages.get(this, descKey,
|
||||
Messages.get(WndKeyBindings.class, action.name()),
|
||||
KeyBindings.getKeyName(curKeyCode)), 6 );
|
||||
desc.maxWidth(WIDTH);
|
||||
|
@ -338,24 +396,32 @@ public class WndKeyBindings extends Window {
|
|||
changedBindings.remove(changedKeyCode);
|
||||
changedBindings.remove(listItem.key1);
|
||||
changedBindings.remove(listItem.key2);
|
||||
changedBindings.remove(listItem.key3);
|
||||
|
||||
if (firstKey){
|
||||
if (keyAssigning == 1){
|
||||
if (changedKeyCode != 0) changedBindings.put(changedKeyCode, action);
|
||||
if (listItem.key2 != 0) changedBindings.put(listItem.key2, action);
|
||||
listItem.updateBindings(changedKeyCode, listItem.key2);
|
||||
} else {
|
||||
if (listItem.key3 != 0) changedBindings.put(listItem.key3, action);
|
||||
listItem.updateBindings(changedKeyCode, listItem.key2, listItem.key3);
|
||||
} else if (keyAssigning == 2) {
|
||||
if (listItem.key1 != 0) changedBindings.put(listItem.key1, action);
|
||||
if (changedKeyCode != 0) changedBindings.put(changedKeyCode, action);
|
||||
listItem.updateBindings(listItem.key1, changedKeyCode);
|
||||
if (listItem.key3 != 0) changedBindings.put(listItem.key3, action);
|
||||
listItem.updateBindings(listItem.key1, changedKeyCode, listItem.key3);
|
||||
} else {
|
||||
if (listItem.key1 != 0) changedBindings.put(listItem.key1, action);
|
||||
if (listItem.key2 != 0) changedBindings.put(listItem.key2, action);
|
||||
if (changedKeyCode != 0) changedBindings.put(changedKeyCode, action);
|
||||
listItem.updateBindings(listItem.key1, listItem.key2, changedKeyCode);
|
||||
}
|
||||
|
||||
if (changedAction != null){
|
||||
if (changedAction.key1 != changedKeyCode){
|
||||
changedAction.updateBindings(changedAction.key1, 0);
|
||||
} else if (changedAction.key2 != changedKeyCode){
|
||||
changedAction.updateBindings(changedAction.key2, 0);
|
||||
} else {
|
||||
changedAction.updateBindings(0, 0);
|
||||
if (changedAction.key1 == changedKeyCode){
|
||||
changedAction.updateBindings(0, changedAction.key2, changedAction.key3);
|
||||
} else if (changedAction.key2 == changedKeyCode){
|
||||
changedAction.updateBindings(changedAction.key1, 0, changedAction.key3);
|
||||
} else if (changedAction.key3 == changedKeyCode){
|
||||
changedAction.updateBindings(changedAction.key1, changedAction.key2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -390,7 +456,7 @@ public class WndKeyBindings extends Window {
|
|||
changedKeyCode = event.code;
|
||||
changedAction = null;
|
||||
|
||||
if (event.code != 0 && (event.code == curKeyCode || event.code == otherBoundKey)){
|
||||
if (event.code != 0 && (event.code == curKeyCode || event.code == otherBoundKey1 || event.code == otherBoundKey2)){
|
||||
warnErr.text(Messages.get(this, "error"));
|
||||
warnErr.hardlight(CharSprite.NEGATIVE);
|
||||
btnConfirm.enable(false);
|
||||
|
|
Loading…
Reference in New Issue
Block a user