diff --git a/assets/guard.png b/assets/guard.png
new file mode 100644
index 000000000..5d07862d5
Binary files /dev/null and b/assets/guard.png differ
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/Assets.java b/src/com/shatteredpixel/shatteredpixeldungeon/Assets.java
index bd5299fd2..cf1f23791 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/Assets.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/Assets.java
@@ -92,6 +92,7 @@ public class Assets {
public static final String MIMIC = "mimic.png";
public static final String ROT_LASH = "rot_lasher.png";
public static final String ROT_HEART= "rot_heart.png";
+ public static final String GUARD = "guard.png";
public static final String ITEMS = "items.png";
public static final String PLANTS = "plants.png";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java b/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java
index aee9c2e5b..a707e5abc 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java
@@ -78,13 +78,14 @@ public class Dungeon {
//enum of items which have limited spawns, records how many have spawned
//could all be their own separate numbers, but this allows iterating, much nicer for bundling/initializing.
+ //TODO: this is fairly brittle when it comes to bundling, should look into a more flexible solution.
public static enum limitedDrops{
//limited world drops
strengthPotions,
upgradeScrolls,
arcaneStyli,
- //all unlimited health potion sources
+ //all unlimited health potion sources (except guards, which are at the bottom.
swarmHP,
batHP,
warlockHP,
@@ -101,7 +102,9 @@ public class Dungeon {
seedBag,
scrollBag,
potionBag,
- wandBag;
+ wandBag,
+
+ guardHP;
public int count = 0;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java
index beec5620c..a88924fb8 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java
@@ -90,20 +90,20 @@ public class Bestiary {
break;
case 6:
- chances = new float[]{ 4, 2, 1, 0.2f };
+ chances = new float[]{ 4, 2, 1, 0.2f };
classes = new Class>[]{ Skeleton.class, Thief.class, Swarm.class, Shaman.class };
break;
case 7:
- chances = new float[]{ 3, 1, 1, 0 };
- classes = new Class>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class };
+ chances = new float[]{ 3, 1, 1, 1 };
+ classes = new Class>[]{ Skeleton.class, Shaman.class, Thief.class, Guard.class };
break;
case 8:
- chances = new float[]{ 3, 2, 1, 1, 0, 0.02f };
- classes = new Class>[]{ Skeleton.class, Shaman.class, Gnoll.class, Thief.class, Swarm.class, Bat.class };
+ chances = new float[]{ 3, 2, 2, 1, 0.02f };
+ classes = new Class>[]{ Skeleton.class, Shaman.class, Guard.class, Thief.class, Bat.class };
break;
case 9:
- chances = new float[]{ 3, 3, 1, 0, 0.02f, 0.01f };
- classes = new Class>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class, Bat.class, Brute.class };
+ chances = new float[]{ 3, 3, 2, 1, 0.02f, 0.01f };
+ classes = new Class>[]{ Skeleton.class, Guard.class, Shaman.class, Thief.class, Bat.class, Brute.class };
break;
case 10:
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java
new file mode 100644
index 000000000..e3d85a0b0
--- /dev/null
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java
@@ -0,0 +1,165 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2015 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
+
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
+import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
+import com.shatteredpixel.shatteredpixeldungeon.effects.Chains;
+import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
+import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
+import com.shatteredpixel.shatteredpixeldungeon.items.Item;
+import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
+import com.shatteredpixel.shatteredpixeldungeon.sprites.GuardSprite;
+import com.watabou.utils.Bundle;
+import com.watabou.utils.Callback;
+import com.watabou.utils.Random;
+
+public class Guard extends Mob {
+
+ //they can only use their chains once
+ private boolean chainsUsed = false;
+
+ {
+ name = "prison guard";
+ spriteClass = GuardSprite.class;
+
+ HP = HT = 30;
+ defenseSkill = 10;
+
+ EXP = 6;
+ maxLvl = 14;
+
+ loot = null; //see createloot.
+ lootChance = 1;
+ }
+
+ @Override
+ public int damageRoll() {
+ return Random.NormalIntRange(4, 10);
+ }
+
+ @Override
+ protected boolean act() {
+ if (state == HUNTING &&
+ Level.fieldOfView[target] &&
+ Level.distance( pos, target ) < 4 && !Level.adjacent( pos, target ) &&
+ chain(target)) {
+
+ return false;
+
+ } else {
+ return super.act();
+ }
+ }
+
+ private boolean chain(int target){
+ if (chainsUsed)
+ return false;
+
+ Ballistica chain = new Ballistica(pos, target, Ballistica.PROJECTILE);
+
+ if (chain.collisionPos != Dungeon.hero.pos)
+ return false;
+ else {
+ int newPos = -1;
+ for (int i : chain.subPath(1, chain.dist)){
+ if (!Level.solid[i] && Actor.findChar(i) == null){
+ newPos = i;
+ break;
+ }
+ }
+
+ if (newPos == -1){
+ return false;
+ } else {
+ final int newHeroPos = newPos;
+ yell("get over here!");
+ sprite.parent.add(new Chains(pos, Dungeon.hero.pos, new Callback() {
+ public void call() {
+ Actor.addDelayed(new Pushing(Dungeon.hero, Dungeon.hero.pos, newHeroPos), -1);
+ Dungeon.hero.pos = newHeroPos;
+ Dungeon.observe();
+ Dungeon.level.press(newHeroPos, Dungeon.hero);
+ Cripple.prolong(Dungeon.hero, Cripple.class, 4f);
+ next();
+ }
+ }));
+ }
+ }
+ chainsUsed = true;
+ return true;
+ }
+
+ @Override
+ public int attackSkill( Char target ) {
+ return 14;
+ }
+
+ @Override
+ public int dr() {
+ return 7;
+ }
+
+ @Override
+ public String defenseVerb() {
+ return "blocked";
+ }
+
+ @Override
+ protected Item createLoot() {
+ //first see if we drop armor, chance is 1/8 (0.125f)
+ if (Random.Int(8) == 0){
+ return Generator.randomArmor();
+ //otherwise, we may drop a health potion. Chance is 1/(7+potions dropped)
+ //including the chance for armor before it, effective droprate is ~1/(8 + (1.15*potions dropped))
+ } else {
+ if (Random.Int(7 + Dungeon.limitedDrops.guardHP.count) == 0){
+ Dungeon.limitedDrops.guardHP.drop();
+ return new PotionOfHealing();
+ }
+ }
+
+ return null;
+ }
+
+ @Override
+ public String description() {
+ return ""; //TODO
+ }
+
+ private final String CHAINSUSED = "chainsused";
+
+ @Override
+ public void storeInBundle(Bundle bundle) {
+ super.storeInBundle(bundle);
+ bundle.put(CHAINSUSED, chainsUsed);
+ }
+
+ @Override
+ public void restoreFromBundle(Bundle bundle) {
+ super.restoreFromBundle(bundle);
+ chainsUsed = bundle.getBoolean(CHAINSUSED);
+ }
+}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GuardSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GuardSprite.java
new file mode 100644
index 000000000..34f23604c
--- /dev/null
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GuardSprite.java
@@ -0,0 +1,59 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2015 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+package com.shatteredpixel.shatteredpixeldungeon.sprites;
+
+import com.shatteredpixel.shatteredpixeldungeon.Assets;
+import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
+import com.watabou.noosa.MovieClip;
+import com.watabou.noosa.TextureFilm;
+
+public class GuardSprite extends MobSprite {
+
+ public GuardSprite() {
+ super();
+
+ texture( Assets.GUARD );
+
+ TextureFilm frames = new TextureFilm( texture, 12, 16 );
+
+ idle = new Animation( 2, true );
+ idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
+
+ run = new MovieClip.Animation( 15, true );
+ run.frames( frames, 2, 3, 4, 5, 6, 7 );
+
+ attack = new MovieClip.Animation( 12, false );
+ attack.frames( frames, 8, 9, 10 );
+
+ die = new MovieClip.Animation( 8, false );
+ die.frames( frames, 11, 12, 13, 14 );
+
+ play( idle );
+ }
+
+ @Override
+ public void play( Animation anim ) {
+ if (anim == die) {
+ emitter().burst( ShadowParticle.UP, 4 );
+ }
+ super.play( anim );
+ }
+}
\ No newline at end of file