v1.2.0: adjusted hero select scene to fix a crash with some AMD drivers
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@ -21,6 +21,8 @@
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -106,12 +108,6 @@ public class HeroSelectScene extends PixelScene {
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add(fadeRight);
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add(fadeRight);
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}
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}
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prompt = PixelScene.renderTextBlock(Messages.get(this, "title"), 12);
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prompt.hardlight(Window.TITLE_COLOR);
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prompt.setPos( (Camera.main.width - prompt.width())/2f, (Camera.main.height - HeroBtn.HEIGHT - prompt.height() - 4));
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PixelScene.align(prompt);
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add(prompt);
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startBtn = new StyledButton(Chrome.Type.GREY_BUTTON_TR, ""){
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startBtn = new StyledButton(Chrome.Type.GREY_BUTTON_TR, ""){
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@Override
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@Override
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protected void onClick() {
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protected void onClick() {
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@ -211,6 +207,12 @@ public class HeroSelectScene extends PixelScene {
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add( btnExit );
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add( btnExit );
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btnExit.visible = !SPDSettings.intro() || Rankings.INSTANCE.totalNumber > 0;
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btnExit.visible = !SPDSettings.intro() || Rankings.INSTANCE.totalNumber > 0;
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prompt = PixelScene.renderTextBlock(Messages.get(this, "title"), 12);
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prompt.hardlight(Window.TITLE_COLOR);
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prompt.setPos( (Camera.main.width - prompt.width())/2f, (Camera.main.height - HeroBtn.HEIGHT - prompt.height() - 4));
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PixelScene.align(prompt);
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add(prompt);
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PointerArea fadeResetter = new PointerArea(0, 0, Camera.main.width, Camera.main.height){
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PointerArea fadeResetter = new PointerArea(0, 0, Camera.main.width, Camera.main.height){
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@Override
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@Override
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public boolean onSignal(PointerEvent event) {
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public boolean onSignal(PointerEvent event) {
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