v0.8.1: fixed cleave not triggering if enemy was corrupted
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@ -264,6 +264,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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}
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}
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dmg = target.attackProc(enemy, dmg);
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dmg = target.attackProc(enemy, dmg);
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boolean wasAlly = enemy.alignment == target.alignment;
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enemy.damage( dmg, this );
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enemy.damage( dmg, this );
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//special effects
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//special effects
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@ -323,8 +324,9 @@ public class Combo extends Buff implements ActionIndicator.Action {
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//Post-attack behaviour
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//Post-attack behaviour
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switch(type){
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switch(type){
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case CLEAVE:
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case CLEAVE:
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if (!enemy.isAlive()) {
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//combo isn't reset, but rather increments with a cleave kill, and grants more time.
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//combo isn't reset, but rather increments with a cleave kill, and grants more time.
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//this includes corrupting kills (which is why we check alignment
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if (!enemy.isAlive() || (!wasAlly && enemy.alignment == target.alignment)) {
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hit( enemy );
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hit( enemy );
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comboTime = 12f;
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comboTime = 12f;
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} else {
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} else {
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