v0.8.1: added a keybind for resting
This commit is contained in:
parent
5049a9784f
commit
d75fa20337
|
@ -72,6 +72,7 @@ windows.wndkeybindings.hero_info=Hero Info
|
||||||
windows.wndkeybindings.journal=Journal
|
windows.wndkeybindings.journal=Journal
|
||||||
windows.wndkeybindings.wait=Wait
|
windows.wndkeybindings.wait=Wait
|
||||||
windows.wndkeybindings.search=Search
|
windows.wndkeybindings.search=Search
|
||||||
|
windows.wndkeybindings.rest=Rest
|
||||||
windows.wndkeybindings.inventory=Inventory
|
windows.wndkeybindings.inventory=Inventory
|
||||||
windows.wndkeybindings.quickslot_1=Quickslot 1
|
windows.wndkeybindings.quickslot_1=Quickslot 1
|
||||||
windows.wndkeybindings.quickslot_2=Quickslot 2
|
windows.wndkeybindings.quickslot_2=Quickslot 2
|
||||||
|
|
|
@ -46,6 +46,7 @@ public class SPDAction extends GameAction {
|
||||||
|
|
||||||
public static final GameAction WAIT = new SPDAction("wait");
|
public static final GameAction WAIT = new SPDAction("wait");
|
||||||
public static final GameAction SEARCH = new SPDAction("search");
|
public static final GameAction SEARCH = new SPDAction("search");
|
||||||
|
public static final GameAction REST = new SPDAction("rest");
|
||||||
|
|
||||||
public static final GameAction INVENTORY = new SPDAction("inventory");
|
public static final GameAction INVENTORY = new SPDAction("inventory");
|
||||||
public static final GameAction QUICKSLOT_1 = new SPDAction("quickslot_1");
|
public static final GameAction QUICKSLOT_1 = new SPDAction("quickslot_1");
|
||||||
|
@ -81,6 +82,7 @@ public class SPDAction extends GameAction {
|
||||||
|
|
||||||
defaultBindings.put( Input.Keys.SPACE, SPDAction.WAIT );
|
defaultBindings.put( Input.Keys.SPACE, SPDAction.WAIT );
|
||||||
defaultBindings.put( Input.Keys.S, SPDAction.SEARCH );
|
defaultBindings.put( Input.Keys.S, SPDAction.SEARCH );
|
||||||
|
defaultBindings.put( Input.Keys.Z, SPDAction.REST );
|
||||||
|
|
||||||
defaultBindings.put( Input.Keys.I, SPDAction.INVENTORY );
|
defaultBindings.put( Input.Keys.I, SPDAction.INVENTORY );
|
||||||
defaultBindings.put( Input.Keys.Q, SPDAction.QUICKSLOT_1 );
|
defaultBindings.put( Input.Keys.Q, SPDAction.QUICKSLOT_1 );
|
||||||
|
|
|
@ -100,6 +100,19 @@ public class Toolbar extends Component {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
add(new Button(){
|
||||||
|
@Override
|
||||||
|
protected void onClick() {
|
||||||
|
examining = false;
|
||||||
|
Dungeon.hero.rest(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public GameAction keyAction() {
|
||||||
|
return SPDAction.REST;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
add(btnSearch = new Tool(44, 0, 20, 26) {
|
add(btnSearch = new Tool(44, 0, 20, 26) {
|
||||||
@Override
|
@Override
|
||||||
protected void onClick() {
|
protected void onClick() {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user