v0.4.2: fixed bugs with new shader programs
This commit is contained in:
parent
b70349256d
commit
d754f17edd
|
@ -48,6 +48,7 @@ public class NoosaScript extends Script {
|
||||||
|
|
||||||
public NoosaScript() {
|
public NoosaScript() {
|
||||||
|
|
||||||
|
super();
|
||||||
compile( shader() );
|
compile( shader() );
|
||||||
|
|
||||||
uCamera = uniform( "uCamera" );
|
uCamera = uniform( "uCamera" );
|
||||||
|
|
|
@ -30,20 +30,6 @@ import com.watabou.glscripts.Script;
|
||||||
// if this script is to be used many times try to block them together
|
// if this script is to be used many times try to block them together
|
||||||
public class NoosaScriptNoLighting extends NoosaScript {
|
public class NoosaScriptNoLighting extends NoosaScript {
|
||||||
|
|
||||||
public NoosaScriptNoLighting() {
|
|
||||||
|
|
||||||
compile( shader() );
|
|
||||||
|
|
||||||
//we can use the same components as regular noosascript
|
|
||||||
NoosaScript n = NoosaScript.get();
|
|
||||||
uCamera = n.uCamera;
|
|
||||||
uModel = n.uModel;
|
|
||||||
uTex = n.uTex;
|
|
||||||
aXY = n.aXY;
|
|
||||||
aUV = n.aUV;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void lighting(float rm, float gm, float bm, float am, float ra, float ga, float ba, float aa) {
|
public void lighting(float rm, float gm, float bm, float am, float ra, float ga, float ba, float aa) {
|
||||||
//Does nothing
|
//Does nothing
|
||||||
|
|
Loading…
Reference in New Issue
Block a user