v0.5.0: improved sprites for coins and bones/remains
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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@ -53,7 +53,7 @@ public class ItemSpriteSheet {
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public static final int SANDBAG = UNCOLLECTIBLE+3;
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public static final int SANDBAG = UNCOLLECTIBLE+3;
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public static final int DBL_BOMB = UNCOLLECTIBLE+4;
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public static final int DBL_BOMB = UNCOLLECTIBLE+4;
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static{
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static{
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assignItemRect(GOLD, 15, 14);
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assignItemRect(GOLD, 15, 13);
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assignItemRect(DEWDROP, 10, 10);
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assignItemRect(DEWDROP, 10, 10);
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assignItemRect(PETAL, 8, 8);
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assignItemRect(PETAL, 8, 8);
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assignItemRect(SANDBAG, 10, 10);
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assignItemRect(SANDBAG, 10, 10);
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@ -69,8 +69,8 @@ public class ItemSpriteSheet {
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public static final int LOCKED_CHEST = CONTAINERS+5;
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public static final int LOCKED_CHEST = CONTAINERS+5;
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public static final int CRYSTAL_CHEST = CONTAINERS+6;
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public static final int CRYSTAL_CHEST = CONTAINERS+6;
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static{
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static{
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assignItemRect(BONES, 15, 14);
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assignItemRect(BONES, 14, 11);
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assignItemRect(REMAINS, 15, 14);
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assignItemRect(REMAINS, 14, 11);
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assignItemRect(TOMB, 14, 15);
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assignItemRect(TOMB, 14, 15);
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assignItemRect(GRAVE, 14, 15);
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assignItemRect(GRAVE, 14, 15);
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assignItemRect(CHEST, 16, 15);
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assignItemRect(CHEST, 16, 15);
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