v0.9.1: fixed snipers mark being applicable to the hero
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@ -1066,7 +1066,7 @@ public class Hero extends Char {
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switch (subClass) {
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switch (subClass) {
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case SNIPER:
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case SNIPER:
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if (wep instanceof MissileWeapon && !(wep instanceof SpiritBow.SpiritArrow)) {
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if (wep instanceof MissileWeapon && !(wep instanceof SpiritBow.SpiritArrow) && enemy != this) {
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Actor.add(new Actor() {
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Actor.add(new Actor() {
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{
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{
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