v0.9.0b: adjusted shield logic, fixes warrior bug and stops overriding
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@ -53,7 +53,7 @@ public abstract class ShieldBuff extends Buff {
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}
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}
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public void setShield( int shield, float delay ) {
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public void setShield( int shield, float delay ) {
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this.shielding = shield;
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if (this.shielding <= shield) this.shielding = shield;
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if (target != null) target.needsShieldUpdate = true;
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if (target != null) target.needsShieldUpdate = true;
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spend(delay);
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spend(delay);
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}
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}
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@ -150,7 +150,7 @@ public class BrokenSeal extends Item {
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dmg = 0;
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dmg = 0;
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} else {
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} else {
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dmg -= shielding();
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dmg -= shielding();
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setShield(0);
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decShield(shielding());
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}
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}
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return dmg;
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return dmg;
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}
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}
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