v0.9.0b: adjusted shield logic, fixes warrior bug and stops overriding

This commit is contained in:
Evan Debenham 2020-10-12 20:04:03 -04:00
parent a08b3a94a8
commit d618d185c5
2 changed files with 2 additions and 2 deletions

View File

@ -53,7 +53,7 @@ public abstract class ShieldBuff extends Buff {
} }
public void setShield( int shield, float delay ) { public void setShield( int shield, float delay ) {
this.shielding = shield; if (this.shielding <= shield) this.shielding = shield;
if (target != null) target.needsShieldUpdate = true; if (target != null) target.needsShieldUpdate = true;
spend(delay); spend(delay);
} }

View File

@ -150,7 +150,7 @@ public class BrokenSeal extends Item {
dmg = 0; dmg = 0;
} else { } else {
dmg -= shielding(); dmg -= shielding();
setShield(0); decShield(shielding());
} }
return dmg; return dmg;
} }