v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Camera;
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@ -105,7 +106,7 @@ public class HeroSprite extends CharSprite {
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if (ch.flying) {
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if (ch.flying) {
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play( fly );
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play( fly );
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}
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}
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Camera.main.panFollow(this, 15f);
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Camera.main.panFollow(this, 5f + 10f*(Camera.main.zoom/PixelScene.defaultZoom));
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}
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}
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@Override
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@Override
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