From d58e18961943b43ccb87710a55c96b1bea3cbde5 Mon Sep 17 00:00:00 2001 From: Evan Debenham <Evan@ShatteredPixel.com> Date: Thu, 8 Oct 2020 23:23:35 -0400 Subject: [PATCH] v0.9.0a: fixed sleep vfx sticking around after enemy death in some cases --- .../shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java index 466db1deb..7e5f03d76 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java @@ -36,7 +36,7 @@ public class MobSprite extends CharSprite { @Override public void update() { - sleeping = ch != null && ((Mob)ch).state == ((Mob)ch).SLEEPING; + sleeping = ch != null && ch.isAlive() && ((Mob)ch).state == ((Mob)ch).SLEEPING; super.update(); }