v0.7.1: the game now always refers to missile weapons as thrown weapons
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@ -314,7 +314,7 @@ actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a
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actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
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actors.hero.heroclass.huntress=huntress
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actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of missile weapons in one run._
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actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
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actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
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actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
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actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
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@ -333,7 +333,7 @@ actors.hero.herosubclass.assassin_desc=While invisible the _Assassin_ prepares a
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actors.hero.herosubclass.freerunner=freerunner
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actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum increases his movement speed and evasion, but it quickly fades when he isn't moving.
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actors.hero.herosubclass.sniper=sniper
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actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon.
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actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points in an enemy's armor, effectively ignoring it when using a thrown weapon.
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actors.hero.herosubclass.warden=warden
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actors.hero.herosubclass.warden_desc=Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, armor from trampling grass, and seeds and dew from plants.
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@ -349,7 +349,7 @@ items.bags.velvetpouch.name=velvet pouch
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items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
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items.bags.magicalholster.name=magical holster
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items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
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items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
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@ -1381,9 +1381,9 @@ items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishin
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items.weapon.missiles.javelin.name=javelin
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items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air.
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items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ missile weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
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items.weapon.missiles.missileweapon.durability=Missile weapons will wear out and break as they are used.
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items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
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items.weapon.missiles.missileweapon.uses_left=This stack of weapons has _%d/%d_ uses left before one breaks.
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items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
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items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
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