diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java index f9f79f379..9de1457b6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java @@ -59,7 +59,7 @@ public class CityLevel extends RegularLevel { @Override protected int standardRooms(boolean forceMax) { if (forceMax) return 10; - //7 to 10, average 7.9 + //7 to 10, average 8.0 return 7+Random.chances(new float[]{4, 3, 2, 1}); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java index 7f7c6e7f7..2a2bab7d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java @@ -65,14 +65,14 @@ public class PrisonLevel extends RegularLevel { @Override protected int standardRooms(boolean forceMax) { if (forceMax) return 8; - //6 to 8, average 6.66 + //6 to 8, average 6.75 return 6+Random.chances(new float[]{4, 2, 2}); } @Override protected int specialRooms(boolean forceMax) { if (forceMax) return 3; - //1 to 3, average 1.83 + //1 to 3, average 2.0 return 1+Random.chances(new float[]{3, 4, 3}); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java index 7c5cdefcf..1ef801f7d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java @@ -66,7 +66,7 @@ public class SewerLevel extends RegularLevel { @Override protected int specialRooms(boolean forceMax) { if (forceMax) return 3; - //1 to 3, average 1.67 + //1 to 3, average 1.8 return 1+Random.chances(new float[]{4, 4, 2}); }