v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles
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@ -109,8 +109,8 @@ public class WandOfBlastWave extends Wand {
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if (ch.pos == trajectory.collisionPos) {
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ch.damage(Random.NormalIntRange((finalDist + 1) / 2, finalDist), this);
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Paralysis.prolong(ch, Paralysis.class, Random.NormalIntRange((finalDist + 1) / 2, finalDist));
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Dungeon.level.press(ch.pos, ch);
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}
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Dungeon.level.press(ch.pos, ch);
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}
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}), -1);
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}
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