v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles

This commit is contained in:
Evan Debenham 2015-06-11 17:08:29 -04:00
parent fba591af68
commit d416d9f6ef

View File

@ -109,8 +109,8 @@ public class WandOfBlastWave extends Wand {
if (ch.pos == trajectory.collisionPos) { if (ch.pos == trajectory.collisionPos) {
ch.damage(Random.NormalIntRange((finalDist + 1) / 2, finalDist), this); ch.damage(Random.NormalIntRange((finalDist + 1) / 2, finalDist), this);
Paralysis.prolong(ch, Paralysis.class, Random.NormalIntRange((finalDist + 1) / 2, finalDist)); Paralysis.prolong(ch, Paralysis.class, Random.NormalIntRange((finalDist + 1) / 2, finalDist));
Dungeon.level.press(ch.pos, ch);
} }
Dungeon.level.press(ch.pos, ch);
} }
}), -1); }), -1);
} }