From d300038244154249ca4c1bc70d6bd8f413521d09 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 24 Jun 2016 18:34:02 -0400 Subject: [PATCH] v0.4.1: fixed a bug where grim traps would kill the player several times over --- .../shatteredpixeldungeon/levels/traps/GrimTrap.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java index 095df5974..2d99e5b33 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java @@ -69,7 +69,7 @@ public class GrimTrap extends Trap { MagicMissile.shadow(target.sprite.parent, pos, target.pos, new Callback() { @Override public void call() { - + if (!finalTarget.isAlive()) return; if (finalTarget == Dungeon.hero) { //almost kill the player if (((float)finalTarget.HP/finalTarget.HT) >= 0.9f){