v0.6.4: added new weapons to the journal
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@ -80,6 +80,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportat
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTerror;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTerror;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorrosion;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorruption;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorruption;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
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@ -89,12 +90,13 @@ import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPrismaticLight;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfPrismaticLight;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfTransfusion;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfTransfusion;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorrosion;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.AssassinsBlade;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.AssassinsBlade;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.BattleAxe;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.BattleAxe;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Crossbow;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dirk;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dirk;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Flail;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Flail;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Gauntlet;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Glaive;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Glaive;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greataxe;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greataxe;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greatshield;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greatshield;
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@ -171,11 +173,13 @@ public enum Catalog {
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WEAPONS.seen.put( Flail.class, false);
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WEAPONS.seen.put( Flail.class, false);
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WEAPONS.seen.put( RunicBlade.class, false);
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WEAPONS.seen.put( RunicBlade.class, false);
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WEAPONS.seen.put( AssassinsBlade.class, false);
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WEAPONS.seen.put( AssassinsBlade.class, false);
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WEAPONS.seen.put( Crossbow.class, false);
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WEAPONS.seen.put( Greatsword.class, false);
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WEAPONS.seen.put( Greatsword.class, false);
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WEAPONS.seen.put( WarHammer.class, false);
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WEAPONS.seen.put( WarHammer.class, false);
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WEAPONS.seen.put( Glaive.class, false);
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WEAPONS.seen.put( Glaive.class, false);
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WEAPONS.seen.put( Greataxe.class, false);
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WEAPONS.seen.put( Greataxe.class, false);
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WEAPONS.seen.put( Greatshield.class, false);
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WEAPONS.seen.put( Greatshield.class, false);
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WEAPONS.seen.put( Gauntlet.class, false);
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ARMOR.seen.put( ClothArmor.class, false);
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ARMOR.seen.put( ClothArmor.class, false);
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ARMOR.seen.put( LeatherArmor.class, false);
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ARMOR.seen.put( LeatherArmor.class, false);
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