v0.3.3: fixed a bug with Tengu's blink ability
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@ -172,7 +172,7 @@ public class Tengu extends Mob {
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do {
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do {
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newPos = Random.Int(Level.LENGTH);
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newPos = Random.Int(Level.LENGTH);
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} while (
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} while (
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!Level.fieldOfView[newPos] ||
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!(Dungeon.level.map[newPos] == Terrain.INACTIVE_TRAP || Dungeon.level.map[newPos] == Terrain.TRAP)||
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Level.solid[newPos] ||
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Level.solid[newPos] ||
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Level.adjacent(newPos, enemy.pos) ||
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Level.adjacent(newPos, enemy.pos) ||
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Actor.findChar(newPos) != null);
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Actor.findChar(newPos) != null);
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